fabric.js/src/shapes/polygon.class.js
2014-09-13 16:38:42 +02:00

238 lines
6.1 KiB
JavaScript

(function(global) {
'use strict';
var fabric = global.fabric || (global.fabric = { }),
extend = fabric.util.object.extend,
min = fabric.util.array.min,
max = fabric.util.array.max,
toFixed = fabric.util.toFixed;
if (fabric.Polygon) {
fabric.warn('fabric.Polygon is already defined');
return;
}
/**
* Polygon class
* @class fabric.Polygon
* @extends fabric.Object
* @see {@link fabric.Polygon#initialize} for constructor definition
*/
fabric.Polygon = fabric.util.createClass(fabric.Object, /** @lends fabric.Polygon.prototype */ {
/**
* Type of an object
* @type String
* @default
*/
type: 'polygon',
/**
* Points array
* @type Array
* @default
*/
points: null,
/**
* Minimum X from points values, necessary to offset points
* @type Number
* @default
*/
minX: 0,
/**
* Minimum Y from points values, necessary to offset points
* @type Number
* @default
*/
minY: 0,
/**
* Constructor
* @param {Array} points Array of points
* @param {Object} [options] Options object
* @return {fabric.Polygon} thisArg
*/
initialize: function(points, options) {
options = options || { };
this.points = points;
this.callSuper('initialize', options);
this._calcDimensions();
if (!('top' in options)) {
this.top = this.minY;
}
if (!('left' in options)) {
this.left = this.minX;
}
},
/**
* @private
*/
_calcDimensions: function() {
var points = this.points,
minX = min(points, 'x'),
minY = min(points, 'y'),
maxX = max(points, 'x'),
maxY = max(points, 'y');
this.width = (maxX - minX) || 1;
this.height = (maxY - minY) || 1;
this.minX = minX,
this.minY = minY;
},
/**
* @private
*/
_applyPointOffset: function() {
// change points to offset polygon into a bounding box
// executed one time
this.points.forEach(function(p) {
p.x -= (this.minX + this.width / 2);
p.y -= (this.minY + this.height / 2);
}, this);
},
/**
* Returns object representation of an instance
* @param {Array} [propertiesToInclude] Any properties that you might want to additionally include in the output
* @return {Object} Object representation of an instance
*/
toObject: function(propertiesToInclude) {
return extend(this.callSuper('toObject', propertiesToInclude), {
points: this.points.concat()
});
},
/* _TO_SVG_START_ */
/**
* Returns svg representation of an instance
* @param {Function} [reviver] Method for further parsing of svg representation.
* @return {String} svg representation of an instance
*/
toSVG: function(reviver) {
var points = [],
markup = this._createBaseSVGMarkup();
for (var i = 0, len = this.points.length; i < len; i++) {
points.push(toFixed(this.points[i].x, 2), ',', toFixed(this.points[i].y, 2), ' ');
}
markup.push(
'<', this.type, ' ',
'points="', points.join(''),
'" style="', this.getSvgStyles(),
'" transform="', this.getSvgTransform(),
' ', this.getSvgTransformMatrix(),
'"/>\n'
);
return reviver ? reviver(markup.join('')) : markup.join('');
},
/* _TO_SVG_END_ */
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_render: function(ctx) {
this.commonRender(ctx);
this._renderFill(ctx);
if (this.stroke || this.strokeDashArray) {
ctx.closePath();
this._renderStroke(ctx);
}
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
commonRender: function(ctx) {
var point;
ctx.beginPath();
if (this._applyPointOffset) {
if (!(this.group && this.group.type === 'path-group')) {
this._applyPointOffset();
}
this._applyPointOffset = null;
}
ctx.moveTo(this.points[0].x, this.points[0].y);
for (var i = 0, len = this.points.length; i < len; i++) {
point = this.points[i];
ctx.lineTo(point.x, point.y);
}
},
/**
* @private
* @param {CanvasRenderingContext2D} ctx Context to render on
*/
_renderDashedStroke: function(ctx) {
fabric.Polyline.prototype._renderDashedStroke.call(this, ctx);
ctx.closePath();
},
/**
* Returns complexity of an instance
* @return {Number} complexity of this instance
*/
complexity: function() {
return this.points.length;
}
});
/* _FROM_SVG_START_ */
/**
* List of attribute names to account for when parsing SVG element (used by `fabric.Polygon.fromElement`)
* @static
* @memberOf fabric.Polygon
* @see: http://www.w3.org/TR/SVG/shapes.html#PolygonElement
*/
fabric.Polygon.ATTRIBUTE_NAMES = fabric.SHARED_ATTRIBUTES.concat();
/**
* Returns {@link fabric.Polygon} instance from an SVG element
* @static
* @memberOf fabric.Polygon
* @param {SVGElement} element Element to parse
* @param {Object} [options] Options object
* @return {fabric.Polygon} Instance of fabric.Polygon
*/
fabric.Polygon.fromElement = function(element, options) {
if (!element) {
return null;
}
options || (options = { });
var points = fabric.parsePointsAttribute(element.getAttribute('points')),
parsedAttributes = fabric.parseAttributes(element, fabric.Polygon.ATTRIBUTE_NAMES);
if (points === null) {
return null;
}
return new fabric.Polygon(points, extend(parsedAttributes, options));
};
/* _FROM_SVG_END_ */
/**
* Returns fabric.Polygon instance from an object representation
* @static
* @memberOf fabric.Polygon
* @param {Object} object Object to create an instance from
* @return {fabric.Polygon} Instance of fabric.Polygon
*/
fabric.Polygon.fromObject = function(object) {
return new fabric.Polygon(object.points, object, true);
};
})(typeof exports !== 'undefined' ? exports : this);