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172 lines
4.6 KiB
JavaScript
172 lines
4.6 KiB
JavaScript
(function(global) {
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'use strict';
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/* Adaptation of work of Kevin Lindsey (kevin@kevlindev.com) */
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var fabric = global.fabric || (global.fabric = { });
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if (fabric.Intersection) {
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fabric.warn('fabric.Intersection is already defined');
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return;
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}
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/**
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* Intersection class
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* @class fabric.Intersection
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* @memberOf fabric
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* @constructor
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*/
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function Intersection(status) {
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this.status = status;
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this.points = [];
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}
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fabric.Intersection = Intersection;
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fabric.Intersection.prototype = /** @lends fabric.Intersection.prototype */ {
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constructor: Intersection,
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/**
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* Appends a point to intersection
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* @param {fabric.Point} point
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* @return {fabric.Intersection} thisArg
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* @chainable
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*/
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appendPoint: function (point) {
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this.points.push(point);
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return this;
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},
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/**
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* Appends points to intersection
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* @param {Array} points
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* @return {fabric.Intersection} thisArg
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* @chainable
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*/
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appendPoints: function (points) {
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this.points = this.points.concat(points);
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return this;
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}
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};
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/**
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* Checks if one line intersects another
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* TODO: rename in intersectSegmentSegment
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* @static
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* @param {fabric.Point} a1
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* @param {fabric.Point} a2
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* @param {fabric.Point} b1
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* @param {fabric.Point} b2
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* @return {fabric.Intersection}
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*/
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fabric.Intersection.intersectLineLine = function (a1, a2, b1, b2) {
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var result,
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uaT = (b2.x - b1.x) * (a1.y - b1.y) - (b2.y - b1.y) * (a1.x - b1.x),
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ubT = (a2.x - a1.x) * (a1.y - b1.y) - (a2.y - a1.y) * (a1.x - b1.x),
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uB = (b2.y - b1.y) * (a2.x - a1.x) - (b2.x - b1.x) * (a2.y - a1.y);
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if (uB !== 0) {
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var ua = uaT / uB,
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ub = ubT / uB;
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if (0 <= ua && ua <= 1 && 0 <= ub && ub <= 1) {
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result = new Intersection('Intersection');
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result.appendPoint(new fabric.Point(a1.x + ua * (a2.x - a1.x), a1.y + ua * (a2.y - a1.y)));
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}
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else {
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result = new Intersection();
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}
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}
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else {
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if (uaT === 0 || ubT === 0) {
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result = new Intersection('Coincident');
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}
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else {
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result = new Intersection('Parallel');
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}
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}
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return result;
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};
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/**
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* Checks if line intersects polygon
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* TODO: rename in intersectSegmentPolygon
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* fix detection of coincident
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* @static
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* @param {fabric.Point} a1
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* @param {fabric.Point} a2
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* @param {Array} points
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* @return {fabric.Intersection}
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*/
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fabric.Intersection.intersectLinePolygon = function(a1, a2, points) {
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var result = new Intersection(),
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length = points.length,
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b1, b2, inter;
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for (var i = 0; i < length; i++) {
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b1 = points[i];
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b2 = points[(i + 1) % length];
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inter = Intersection.intersectLineLine(a1, a2, b1, b2);
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result.appendPoints(inter.points);
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}
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if (result.points.length > 0) {
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result.status = 'Intersection';
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}
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return result;
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};
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/**
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* Checks if polygon intersects another polygon
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* @static
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* @param {Array} points1
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* @param {Array} points2
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* @return {fabric.Intersection}
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*/
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fabric.Intersection.intersectPolygonPolygon = function (points1, points2) {
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var result = new Intersection(),
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length = points1.length;
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for (var i = 0; i < length; i++) {
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var a1 = points1[i],
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a2 = points1[(i + 1) % length],
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inter = Intersection.intersectLinePolygon(a1, a2, points2);
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result.appendPoints(inter.points);
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}
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if (result.points.length > 0) {
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result.status = 'Intersection';
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}
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return result;
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};
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/**
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* Checks if polygon intersects rectangle
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* @static
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* @param {Array} points
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* @param {fabric.Point} r1
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* @param {fabric.Point} r2
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* @return {fabric.Intersection}
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*/
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fabric.Intersection.intersectPolygonRectangle = function (points, r1, r2) {
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var min = r1.min(r2),
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max = r1.max(r2),
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topRight = new fabric.Point(max.x, min.y),
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bottomLeft = new fabric.Point(min.x, max.y),
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inter1 = Intersection.intersectLinePolygon(min, topRight, points),
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inter2 = Intersection.intersectLinePolygon(topRight, max, points),
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inter3 = Intersection.intersectLinePolygon(max, bottomLeft, points),
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inter4 = Intersection.intersectLinePolygon(bottomLeft, min, points),
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result = new Intersection();
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result.appendPoints(inter1.points);
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result.appendPoints(inter2.points);
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result.appendPoints(inter3.points);
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result.appendPoints(inter4.points);
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if (result.points.length > 0) {
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result.status = 'Intersection';
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}
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return result;
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};
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})(typeof exports !== 'undefined' ? exports : this);
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