It seems that some device/browser vendors use window.orientation values 0 and 180 to denote the "default" orientation. For iOS devices, and most other smart-phones tested, the default orientation is always "portrait", but in some Android and RIM based tablets, the default orientation is "landscape".
- Modified the orientationchange plugin so that it injects a landscape orientation media query into the document to figure out what the initial orientation is, it then makes adjustments to a portrait_map if necessary, so that we can properly decode the window.orientation value whenever get_orientation() is called.
the frequency of the triggered event in certain android releases ( 2.1, 2.2) appears to be dependent on a host of things other than an actual orientation change, eg alerts, zoom, and scrolling. This provides a way for the user to disable it in favor for using throttled resize while still making use of the window.orientation where its available for reliability
The value attached to the event passed into handlers was based soley on screensize which is problematic given that some implementations (eg Android 2.3) don't change the screensize until after the event is fired. The orientation property appears to report a better value where it is provided so the solution is to prefer what it reports and then fallback to the screensize caculation where necessary.
jquery.mobile.vmouse.js:
- Modified triggerVirtualEvent() so that it returns the virtual event instead of the isDefaultPrevented() result of the virtual event.
- Updated all references to triggerVirtualEvent() that relied on the boolean return value to instead check the isDefaultPrevented() call on the event now returned.
- Updated mouseEventCallback() to propagate the iDefaultPrevented(), isPropagationStopped(), and stopImmediatePropagation() values from the virtual event on to the original mouse event.
jquery.mobile.event.js
- Modified the "taphold" trigger code to create a new $.Event() instead of passing the stale vmousedown event.
- Added clearTapTimer() which is called from a new vmouseup binding, to prevent the timer from firing between the tie the finger/mouse goes up and the click event is dispatched.
- Added some propagation tests for the "tap" event. Tests for "taphold" will have to wait until we fix the problem where multiple taphold timers are fired off when an element and one of its ancestors is bound to taphold.
The included tests pass most of the time, but they need improvements as they will occasionally fail due to faulty timing in the tests themselves, as far as I can tell (the code tests out fine in our functional demos).