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If screen.Redraw() is called very quickly after a key or mouse event, it may send the redraw event while micro is not waiting for it but still processing the key or mouse event. Since drawChan is non-buffered and at the same time non-blocking, this redraw event will be simply lost, so the screen content will not be up-to-date. |
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| .. | ||
| message.go | ||
| screen.go | ||