2012-02-02 17:34:06 +00:00
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// Underscore.js 1.1.7
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// (c) 2011 Jeremy Ashkenas, DocumentCloud Inc.
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// Underscore is freely distributable under the MIT license.
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// Portions of Underscore are inspired or borrowed from Prototype,
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// Oliver Steele's Functional, and John Resig's Micro-Templating.
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// For all details and documentation:
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// http://documentcloud.github.com/underscore
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2012-04-21 04:56:40 +00:00
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(function () {
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// Baseline setup
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// --------------
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// Establish the root object, `window` in the browser, or `global` on the server.
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var root = this;
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// Save the previous value of the `_` variable.
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var previousUnderscore = root._;
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// Establish the object that gets returned to break out of a loop iteration.
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var breaker = {};
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// Save bytes in the minified (but not gzipped) version:
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var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;
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// Create quick reference variables for speed access to core prototypes.
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var slice = ArrayProto.slice,
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unshift = ArrayProto.unshift,
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toString = ObjProto.toString,
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hasOwnProperty = ObjProto.hasOwnProperty;
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// All **ECMAScript 5** native function implementations that we hope to use
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// are declared here.
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var
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nativeForEach = ArrayProto.forEach,
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nativeMap = ArrayProto.map,
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nativeReduce = ArrayProto.reduce,
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nativeReduceRight = ArrayProto.reduceRight,
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nativeFilter = ArrayProto.filter,
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nativeEvery = ArrayProto.every,
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nativeSome = ArrayProto.some,
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nativeIndexOf = ArrayProto.indexOf,
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nativeLastIndexOf = ArrayProto.lastIndexOf,
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nativeIsArray = Array.isArray,
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nativeKeys = Object.keys,
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nativeBind = FuncProto.bind;
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// Create a safe reference to the Underscore object for use below.
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var _ = function ( obj ) {
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return new wrapper( obj );
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};
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// Export the Underscore object for **CommonJS**, with backwards-compatibility
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// for the old `require()` API. If we're not in CommonJS, add `_` to the
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// global object.
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if ( typeof module !== 'undefined' && module.exports ) {
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module.exports = _;
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_._ = _;
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} else {
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// Exported as a string, for Closure Compiler "advanced" mode.
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root['_'] = _;
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}
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// Current version.
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_.VERSION = '1.1.7';
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// Collection Functions
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// --------------------
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// The cornerstone, an `each` implementation, aka `forEach`.
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// Handles objects with the built-in `forEach`, arrays, and raw objects.
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// Delegates to **ECMAScript 5**'s native `forEach` if available.
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var each = _.each = _.forEach = function ( obj, iterator, context ) {
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if ( obj == null ) {
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return;
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}
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if ( nativeForEach && obj.forEach === nativeForEach ) {
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obj.forEach( iterator, context );
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} else if ( obj.length === +obj.length ) {
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for ( var i = 0, l = obj.length; i < l; i++ ) {
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if ( i in obj && iterator.call( context, obj[i], i, obj ) === breaker ) {
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return;
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}
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}
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} else {
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for ( var key in obj ) {
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if ( hasOwnProperty.call( obj, key ) ) {
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if ( iterator.call( context, obj[key], key, obj ) === breaker ) {
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return;
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}
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}
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}
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}
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};
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// Return the results of applying the iterator to each element.
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// Delegates to **ECMAScript 5**'s native `map` if available.
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_.map = function ( obj, iterator, context ) {
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var results = [];
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if ( obj == null ) {
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return results;
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}
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if ( nativeMap && obj.map === nativeMap ) {
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return obj.map( iterator, context );
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}
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each( obj, function ( value, index, list ) {
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results[results.length] = iterator.call( context, value, index, list );
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} );
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return results;
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};
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// **Reduce** builds up a single result from a list of values, aka `inject`,
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// or `foldl`. Delegates to **ECMAScript 5**'s native `reduce` if available.
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_.reduce = _.foldl = _.inject = function ( obj, iterator, memo, context ) {
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var initial = memo !== void 0;
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if ( obj == null ) {
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obj = [];
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}
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if ( nativeReduce && obj.reduce === nativeReduce ) {
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if ( context ) {
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iterator = _.bind( iterator, context );
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}
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return initial ? obj.reduce( iterator, memo ) : obj.reduce( iterator );
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}
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each( obj, function ( value, index, list ) {
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if ( !initial ) {
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memo = value;
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initial = true;
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} else {
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memo = iterator.call( context, memo, value, index, list );
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}
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} );
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if ( !initial ) {
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throw new TypeError( "Reduce of empty array with no initial value" );
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}
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return memo;
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};
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// The right-associative version of reduce, also known as `foldr`.
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// Delegates to **ECMAScript 5**'s native `reduceRight` if available.
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_.reduceRight = _.foldr = function ( obj, iterator, memo, context ) {
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if ( obj == null ) {
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obj = [];
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}
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if ( nativeReduceRight && obj.reduceRight === nativeReduceRight ) {
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if ( context ) {
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iterator = _.bind( iterator, context );
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}
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return memo !== void 0 ? obj.reduceRight( iterator, memo ) : obj.reduceRight( iterator );
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}
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var reversed = (_.isArray( obj ) ? obj.slice() : _.toArray( obj )).reverse();
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return _.reduce( reversed, iterator, memo, context );
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};
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// Return the first value which passes a truth test. Aliased as `detect`.
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_.find = _.detect = function ( obj, iterator, context ) {
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var result;
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any( obj, function ( value, index, list ) {
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if ( iterator.call( context, value, index, list ) ) {
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result = value;
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return true;
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}
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} );
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return result;
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};
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// Return all the elements that pass a truth test.
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// Delegates to **ECMAScript 5**'s native `filter` if available.
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// Aliased as `select`.
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_.filter = _.select = function ( obj, iterator, context ) {
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var results = [];
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if ( obj == null ) {
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return results;
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}
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if ( nativeFilter && obj.filter === nativeFilter ) {
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return obj.filter( iterator, context );
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}
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each( obj, function ( value, index, list ) {
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if ( iterator.call( context, value, index, list ) ) {
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results[results.length] = value;
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}
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} );
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return results;
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};
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// Return all the elements for which a truth test fails.
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_.reject = function ( obj, iterator, context ) {
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var results = [];
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if ( obj == null ) {
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return results;
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}
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each( obj, function ( value, index, list ) {
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if ( !iterator.call( context, value, index, list ) ) {
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results[results.length] = value;
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}
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} );
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return results;
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};
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// Determine whether all of the elements match a truth test.
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// Delegates to **ECMAScript 5**'s native `every` if available.
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// Aliased as `all`.
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_.every = _.all = function ( obj, iterator, context ) {
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var result = true;
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if ( obj == null ) {
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return result;
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}
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if ( nativeEvery && obj.every === nativeEvery ) {
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return obj.every( iterator, context );
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}
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each( obj, function ( value, index, list ) {
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if ( !(result = result && iterator.call( context, value, index, list )) ) {
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return breaker;
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}
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} );
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return result;
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};
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// Determine if at least one element in the object matches a truth test.
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// Delegates to **ECMAScript 5**'s native `some` if available.
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// Aliased as `any`.
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var any = _.some = _.any = function ( obj, iterator, context ) {
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iterator = iterator || _.identity;
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var result = false;
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if ( obj == null ) {
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return result;
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}
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if ( nativeSome && obj.some === nativeSome ) {
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return obj.some( iterator, context );
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}
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each( obj, function ( value, index, list ) {
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if ( result |= iterator.call( context, value, index, list ) ) {
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return breaker;
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}
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} );
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return !!result;
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};
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// Determine if a given value is included in the array or object using `===`.
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// Aliased as `contains`.
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_.include = _.contains = function ( obj, target ) {
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var found = false;
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if ( obj == null ) {
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return found;
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}
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if ( nativeIndexOf && obj.indexOf === nativeIndexOf ) {
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return obj.indexOf( target ) != -1;
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}
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any( obj, function ( value ) {
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if ( found = value === target ) {
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return true;
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}
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} );
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return found;
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};
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// Invoke a method (with arguments) on every item in a collection.
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_.invoke = function ( obj, method ) {
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var args = slice.call( arguments, 2 );
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return _.map( obj, function ( value ) {
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return (method.call ? method || value : value[method]).apply( value, args );
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} );
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};
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// Convenience version of a common use case of `map`: fetching a property.
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_.pluck = function ( obj, key ) {
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return _.map( obj, function ( value ) {
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return value[key];
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} );
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};
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// Return the maximum element or (element-based computation).
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_.max = function ( obj, iterator, context ) {
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if ( !iterator && _.isArray( obj ) ) {
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return Math.max.apply( Math, obj );
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}
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var result = {computed : -Infinity};
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each( obj, function ( value, index, list ) {
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var computed = iterator ? iterator.call( context, value, index, list ) : value;
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computed >= result.computed && (result = {value : value, computed : computed});
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} );
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return result.value;
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};
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// Return the minimum element (or element-based computation).
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_.min = function ( obj, iterator, context ) {
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if ( !iterator && _.isArray( obj ) ) {
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return Math.min.apply( Math, obj );
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}
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var result = {computed : Infinity};
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each( obj, function ( value, index, list ) {
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var computed = iterator ? iterator.call( context, value, index, list ) : value;
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computed < result.computed && (result = {value : value, computed : computed});
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} );
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return result.value;
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};
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// Sort the object's values by a criterion produced by an iterator.
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_.sortBy = function ( obj, iterator, context ) {
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return _.pluck( _.map( obj,
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function ( value, index, list ) {
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return {
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value : value,
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criteria : iterator.call( context, value, index, list )
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};
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} ).sort( function ( left, right ) {
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var a = left.criteria, b = right.criteria;
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return a < b ? -1 : a > b ? 1 : 0;
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} ), 'value' );
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};
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// Groups the object's values by a criterion produced by an iterator
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_.groupBy = function ( obj, iterator ) {
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var result = {};
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each( obj, function ( value, index ) {
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var key = iterator( value, index );
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(result[key] || (result[key] = [])).push( value );
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} );
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return result;
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};
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// Use a comparator function to figure out at what index an object should
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// be inserted so as to maintain order. Uses binary search.
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_.sortedIndex = function ( array, obj, iterator ) {
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iterator || (iterator = _.identity);
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var low = 0, high = array.length;
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while ( low < high ) {
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var mid = (low + high) >> 1;
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iterator( array[mid] ) < iterator( obj ) ? low = mid + 1 : high = mid;
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}
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|
|
return low;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Safely convert anything iterable into a real, live array.
|
|
|
|
|
_.toArray = function ( iterable ) {
|
|
|
|
|
if ( !iterable ) {
|
|
|
|
|
return [];
|
|
|
|
|
}
|
|
|
|
|
if ( iterable.toArray ) {
|
|
|
|
|
return iterable.toArray();
|
|
|
|
|
}
|
|
|
|
|
if ( _.isArray( iterable ) ) {
|
|
|
|
|
return slice.call( iterable );
|
|
|
|
|
}
|
|
|
|
|
if ( _.isArguments( iterable ) ) {
|
|
|
|
|
return slice.call( iterable );
|
|
|
|
|
}
|
|
|
|
|
return _.values( iterable );
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Return the number of elements in an object.
|
|
|
|
|
_.size = function ( obj ) {
|
|
|
|
|
return _.toArray( obj ).length;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Array Functions
|
|
|
|
|
// ---------------
|
|
|
|
|
|
|
|
|
|
// Get the first element of an array. Passing **n** will return the first N
|
|
|
|
|
// values in the array. Aliased as `head`. The **guard** check allows it to work
|
|
|
|
|
// with `_.map`.
|
|
|
|
|
_.first = _.head = function ( array, n, guard ) {
|
|
|
|
|
return (n != null) && !guard ? slice.call( array, 0, n ) : array[0];
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Returns everything but the first entry of the array. Aliased as `tail`.
|
|
|
|
|
// Especially useful on the arguments object. Passing an **index** will return
|
|
|
|
|
// the rest of the values in the array from that index onward. The **guard**
|
|
|
|
|
// check allows it to work with `_.map`.
|
|
|
|
|
_.rest = _.tail = function ( array, index, guard ) {
|
|
|
|
|
return slice.call( array, (index == null) || guard ? 1 : index );
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Get the last element of an array.
|
|
|
|
|
_.last = function ( array ) {
|
|
|
|
|
return array[array.length - 1];
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Trim out all falsy values from an array.
|
|
|
|
|
_.compact = function ( array ) {
|
|
|
|
|
return _.filter( array, function ( value ) {
|
|
|
|
|
return !!value;
|
|
|
|
|
} );
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Return a completely flattened version of an array.
|
|
|
|
|
_.flatten = function ( array ) {
|
|
|
|
|
return _.reduce( array, function ( memo, value ) {
|
|
|
|
|
if ( _.isArray( value ) ) {
|
|
|
|
|
return memo.concat( _.flatten( value ) );
|
|
|
|
|
}
|
|
|
|
|
memo[memo.length] = value;
|
|
|
|
|
return memo;
|
|
|
|
|
}, [] );
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Return a version of the array that does not contain the specified value(s).
|
|
|
|
|
_.without = function ( array ) {
|
|
|
|
|
return _.difference( array, slice.call( arguments, 1 ) );
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Produce a duplicate-free version of the array. If the array has already
|
|
|
|
|
// been sorted, you have the option of using a faster algorithm.
|
|
|
|
|
// Aliased as `unique`.
|
|
|
|
|
_.uniq = _.unique = function ( array, isSorted ) {
|
|
|
|
|
return _.reduce( array, function ( memo, el, i ) {
|
|
|
|
|
if ( 0 == i || (isSorted === true ? _.last( memo ) != el : !_.include( memo, el )) ) {
|
|
|
|
|
memo[memo.length] = el;
|
|
|
|
|
}
|
|
|
|
|
return memo;
|
|
|
|
|
}, [] );
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Produce an array that contains the union: each distinct element from all of
|
|
|
|
|
// the passed-in arrays.
|
|
|
|
|
_.union = function () {
|
|
|
|
|
return _.uniq( _.flatten( arguments ) );
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Produce an array that contains every item shared between all the
|
|
|
|
|
// passed-in arrays. (Aliased as "intersect" for back-compat.)
|
|
|
|
|
_.intersection = _.intersect = function ( array ) {
|
|
|
|
|
var rest = slice.call( arguments, 1 );
|
|
|
|
|
return _.filter( _.uniq( array ), function ( item ) {
|
|
|
|
|
return _.every( rest, function ( other ) {
|
|
|
|
|
return _.indexOf( other, item ) >= 0;
|
|
|
|
|
} );
|
|
|
|
|
} );
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Take the difference between one array and another.
|
|
|
|
|
// Only the elements present in just the first array will remain.
|
|
|
|
|
_.difference = function ( array, other ) {
|
|
|
|
|
return _.filter( array, function ( value ) {
|
|
|
|
|
return !_.include( other, value );
|
|
|
|
|
} );
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Zip together multiple lists into a single array -- elements that share
|
|
|
|
|
// an index go together.
|
|
|
|
|
_.zip = function () {
|
|
|
|
|
var args = slice.call( arguments );
|
|
|
|
|
var length = _.max( _.pluck( args, 'length' ) );
|
|
|
|
|
var results = new Array( length );
|
|
|
|
|
for ( var i = 0; i < length; i++ ) {
|
|
|
|
|
results[i] = _.pluck( args, "" + i );
|
|
|
|
|
}
|
|
|
|
|
return results;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// If the browser doesn't supply us with indexOf (I'm looking at you, **MSIE**),
|
|
|
|
|
// we need this function. Return the position of the first occurrence of an
|
|
|
|
|
// item in an array, or -1 if the item is not included in the array.
|
|
|
|
|
// Delegates to **ECMAScript 5**'s native `indexOf` if available.
|
|
|
|
|
// If the array is large and already in sort order, pass `true`
|
|
|
|
|
// for **isSorted** to use binary search.
|
|
|
|
|
_.indexOf = function ( array, item, isSorted ) {
|
|
|
|
|
if ( array == null ) {
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
var i, l;
|
|
|
|
|
if ( isSorted ) {
|
|
|
|
|
i = _.sortedIndex( array, item );
|
|
|
|
|
return array[i] === item ? i : -1;
|
|
|
|
|
}
|
|
|
|
|
if ( nativeIndexOf && array.indexOf === nativeIndexOf ) {
|
|
|
|
|
return array.indexOf( item );
|
|
|
|
|
}
|
|
|
|
|
for ( i = 0, l = array.length; i < l; i++ ) {
|
|
|
|
|
if ( array[i] === item ) {
|
|
|
|
|
return i;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return -1;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Delegates to **ECMAScript 5**'s native `lastIndexOf` if available.
|
|
|
|
|
_.lastIndexOf = function ( array, item ) {
|
|
|
|
|
if ( array == null ) {
|
|
|
|
|
return -1;
|
|
|
|
|
}
|
|
|
|
|
if ( nativeLastIndexOf && array.lastIndexOf === nativeLastIndexOf ) {
|
|
|
|
|
return array.lastIndexOf( item );
|
|
|
|
|
}
|
|
|
|
|
var i = array.length;
|
|
|
|
|
while ( i-- ) {
|
|
|
|
|
if ( array[i] === item ) {
|
|
|
|
|
return i;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return -1;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Generate an integer Array containing an arithmetic progression. A port of
|
|
|
|
|
// the native Python `range()` function. See
|
|
|
|
|
// [the Python documentation](http://docs.python.org/library/functions.html#range).
|
|
|
|
|
_.range = function ( start, stop, step ) {
|
|
|
|
|
if ( arguments.length <= 1 ) {
|
|
|
|
|
stop = start || 0;
|
|
|
|
|
start = 0;
|
|
|
|
|
}
|
|
|
|
|
step = arguments[2] || 1;
|
|
|
|
|
|
|
|
|
|
var len = Math.max( Math.ceil( (stop - start) / step ), 0 );
|
|
|
|
|
var idx = 0;
|
|
|
|
|
var range = new Array( len );
|
|
|
|
|
|
|
|
|
|
while ( idx < len ) {
|
|
|
|
|
range[idx++] = start;
|
|
|
|
|
start += step;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return range;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Function (ahem) Functions
|
|
|
|
|
// ------------------
|
|
|
|
|
|
|
|
|
|
// Create a function bound to a given object (assigning `this`, and arguments,
|
|
|
|
|
// optionally). Binding with arguments is also known as `curry`.
|
|
|
|
|
// Delegates to **ECMAScript 5**'s native `Function.bind` if available.
|
|
|
|
|
// We check for `func.bind` first, to fail fast when `func` is undefined.
|
|
|
|
|
_.bind = function ( func, obj ) {
|
|
|
|
|
if ( func.bind === nativeBind && nativeBind ) {
|
|
|
|
|
return nativeBind.apply( func, slice.call( arguments, 1 ) );
|
|
|
|
|
}
|
|
|
|
|
var args = slice.call( arguments, 2 );
|
|
|
|
|
return function () {
|
|
|
|
|
return func.apply( obj, args.concat( slice.call( arguments ) ) );
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Bind all of an object's methods to that object. Useful for ensuring that
|
|
|
|
|
// all callbacks defined on an object belong to it.
|
|
|
|
|
_.bindAll = function ( obj ) {
|
|
|
|
|
var funcs = slice.call( arguments, 1 );
|
|
|
|
|
if ( funcs.length == 0 ) {
|
|
|
|
|
funcs = _.functions( obj );
|
|
|
|
|
}
|
|
|
|
|
each( funcs, function ( f ) {
|
|
|
|
|
obj[f] = _.bind( obj[f], obj );
|
|
|
|
|
} );
|
|
|
|
|
return obj;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Memoize an expensive function by storing its results.
|
|
|
|
|
_.memoize = function ( func, hasher ) {
|
|
|
|
|
var memo = {};
|
|
|
|
|
hasher || (hasher = _.identity);
|
|
|
|
|
return function () {
|
|
|
|
|
var key = hasher.apply( this, arguments );
|
|
|
|
|
return hasOwnProperty.call( memo, key ) ? memo[key] : (memo[key] = func.apply( this, arguments ));
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Delays a function for the given number of milliseconds, and then calls
|
|
|
|
|
// it with the arguments supplied.
|
|
|
|
|
_.delay = function ( func, wait ) {
|
|
|
|
|
var args = slice.call( arguments, 2 );
|
|
|
|
|
return setTimeout( function () {
|
|
|
|
|
return func.apply( func, args );
|
|
|
|
|
}, wait );
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Defers a function, scheduling it to run after the current call stack has
|
|
|
|
|
// cleared.
|
|
|
|
|
_.defer = function ( func ) {
|
|
|
|
|
return _.delay.apply( _, [func, 1].concat( slice.call( arguments, 1 ) ) );
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Internal function used to implement `_.throttle` and `_.debounce`.
|
|
|
|
|
var limit = function ( func, wait, debounce ) {
|
|
|
|
|
var timeout;
|
|
|
|
|
return function () {
|
|
|
|
|
var context = this, args = arguments;
|
|
|
|
|
var throttler = function () {
|
|
|
|
|
timeout = null;
|
|
|
|
|
func.apply( context, args );
|
|
|
|
|
};
|
|
|
|
|
if ( debounce ) {
|
|
|
|
|
clearTimeout( timeout );
|
|
|
|
|
}
|
|
|
|
|
if ( debounce || !timeout ) {
|
|
|
|
|
timeout = setTimeout( throttler, wait );
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Returns a function, that, when invoked, will only be triggered at most once
|
|
|
|
|
// during a given window of time.
|
|
|
|
|
_.throttle = function ( func, wait ) {
|
|
|
|
|
return limit( func, wait, false );
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Returns a function, that, as long as it continues to be invoked, will not
|
|
|
|
|
// be triggered. The function will be called after it stops being called for
|
|
|
|
|
// N milliseconds.
|
|
|
|
|
_.debounce = function ( func, wait ) {
|
|
|
|
|
return limit( func, wait, true );
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Returns a function that will be executed at most one time, no matter how
|
|
|
|
|
// often you call it. Useful for lazy initialization.
|
|
|
|
|
_.once = function ( func ) {
|
|
|
|
|
var ran = false, memo;
|
|
|
|
|
return function () {
|
|
|
|
|
if ( ran ) {
|
|
|
|
|
return memo;
|
|
|
|
|
}
|
|
|
|
|
ran = true;
|
|
|
|
|
return memo = func.apply( this, arguments );
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Returns the first function passed as an argument to the second,
|
|
|
|
|
// allowing you to adjust arguments, run code before and after, and
|
|
|
|
|
// conditionally execute the original function.
|
|
|
|
|
_.wrap = function ( func, wrapper ) {
|
|
|
|
|
return function () {
|
|
|
|
|
var args = [func].concat( slice.call( arguments ) );
|
|
|
|
|
return wrapper.apply( this, args );
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Returns a function that is the composition of a list of functions, each
|
|
|
|
|
// consuming the return value of the function that follows.
|
|
|
|
|
_.compose = function () {
|
|
|
|
|
var funcs = slice.call( arguments );
|
|
|
|
|
return function () {
|
|
|
|
|
var args = slice.call( arguments );
|
|
|
|
|
for ( var i = funcs.length - 1; i >= 0; i-- ) {
|
|
|
|
|
args = [funcs[i].apply( this, args )];
|
|
|
|
|
}
|
|
|
|
|
return args[0];
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Returns a function that will only be executed after being called N times.
|
|
|
|
|
_.after = function ( times, func ) {
|
|
|
|
|
return function () {
|
|
|
|
|
if ( --times < 1 ) {
|
|
|
|
|
return func.apply( this, arguments );
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Object Functions
|
|
|
|
|
// ----------------
|
|
|
|
|
|
|
|
|
|
// Retrieve the names of an object's properties.
|
|
|
|
|
// Delegates to **ECMAScript 5**'s native `Object.keys`
|
|
|
|
|
_.keys = nativeKeys || function ( obj ) {
|
|
|
|
|
if ( obj !== Object( obj ) ) {
|
|
|
|
|
throw new TypeError( 'Invalid object' );
|
|
|
|
|
}
|
|
|
|
|
var keys = [];
|
|
|
|
|
for ( var key in obj ) {
|
|
|
|
|
if ( hasOwnProperty.call( obj, key ) ) {
|
|
|
|
|
keys[keys.length] = key;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return keys;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Retrieve the values of an object's properties.
|
|
|
|
|
_.values = function ( obj ) {
|
|
|
|
|
return _.map( obj, _.identity );
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Return a sorted list of the function names available on the object.
|
|
|
|
|
// Aliased as `methods`
|
|
|
|
|
_.functions = _.methods = function ( obj ) {
|
|
|
|
|
var names = [];
|
|
|
|
|
for ( var key in obj ) {
|
|
|
|
|
if ( _.isFunction( obj[key] ) ) {
|
|
|
|
|
names.push( key );
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return names.sort();
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Extend a given object with all the properties in passed-in object(s).
|
|
|
|
|
_.extend = function ( obj ) {
|
|
|
|
|
each( slice.call( arguments, 1 ), function ( source ) {
|
|
|
|
|
for ( var prop in source ) {
|
|
|
|
|
if ( source[prop] !== void 0 ) {
|
|
|
|
|
obj[prop] = source[prop];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} );
|
|
|
|
|
return obj;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Fill in a given object with default properties.
|
|
|
|
|
_.defaults = function ( obj ) {
|
|
|
|
|
each( slice.call( arguments, 1 ), function ( source ) {
|
|
|
|
|
for ( var prop in source ) {
|
|
|
|
|
if ( obj[prop] == null ) {
|
|
|
|
|
obj[prop] = source[prop];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
} );
|
|
|
|
|
return obj;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Create a (shallow-cloned) duplicate of an object.
|
|
|
|
|
_.clone = function ( obj ) {
|
|
|
|
|
return _.isArray( obj ) ? obj.slice() : _.extend( {}, obj );
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Invokes interceptor with the obj, and then returns obj.
|
|
|
|
|
// The primary purpose of this method is to "tap into" a method chain, in
|
|
|
|
|
// order to perform operations on intermediate results within the chain.
|
|
|
|
|
_.tap = function ( obj, interceptor ) {
|
|
|
|
|
interceptor( obj );
|
|
|
|
|
return obj;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Perform a deep comparison to check if two objects are equal.
|
|
|
|
|
_.isEqual = function ( a, b ) {
|
|
|
|
|
// Check object identity.
|
|
|
|
|
if ( a === b ) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
// Different types?
|
|
|
|
|
var atype = typeof(a), btype = typeof(b);
|
|
|
|
|
if ( atype != btype ) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
// Basic equality test (watch out for coercions).
|
|
|
|
|
if ( a == b ) {
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
// One is falsy and the other truthy.
|
|
|
|
|
if ( (!a && b) || (a && !b) ) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
// Unwrap any wrapped objects.
|
|
|
|
|
if ( a._chain ) {
|
|
|
|
|
a = a._wrapped;
|
|
|
|
|
}
|
|
|
|
|
if ( b._chain ) {
|
|
|
|
|
b = b._wrapped;
|
|
|
|
|
}
|
|
|
|
|
// One of them implements an isEqual()?
|
|
|
|
|
if ( a.isEqual ) {
|
|
|
|
|
return a.isEqual( b );
|
|
|
|
|
}
|
|
|
|
|
if ( b.isEqual ) {
|
|
|
|
|
return b.isEqual( a );
|
|
|
|
|
}
|
|
|
|
|
// Check dates' integer values.
|
|
|
|
|
if ( _.isDate( a ) && _.isDate( b ) ) {
|
|
|
|
|
return a.getTime() === b.getTime();
|
|
|
|
|
}
|
|
|
|
|
// Both are NaN?
|
|
|
|
|
if ( _.isNaN( a ) && _.isNaN( b ) ) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
// Compare regular expressions.
|
|
|
|
|
if ( _.isRegExp( a ) && _.isRegExp( b ) ) {
|
|
|
|
|
return a.source === b.source &&
|
|
|
|
|
a.global === b.global &&
|
|
|
|
|
a.ignoreCase === b.ignoreCase &&
|
|
|
|
|
a.multiline === b.multiline;
|
|
|
|
|
}
|
|
|
|
|
// If a is not an object by this point, we can't handle it.
|
|
|
|
|
if ( atype !== 'object' ) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
// Check for different array lengths before comparing contents.
|
|
|
|
|
if ( a.length && (a.length !== b.length) ) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
// Nothing else worked, deep compare the contents.
|
|
|
|
|
var aKeys = _.keys( a ), bKeys = _.keys( b );
|
|
|
|
|
// Different object sizes?
|
|
|
|
|
if ( aKeys.length != bKeys.length ) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
// Recursive comparison of contents.
|
|
|
|
|
for ( var key in a ) {
|
|
|
|
|
if ( !(key in b) || !_.isEqual( a[key], b[key] ) ) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Is a given array or object empty?
|
|
|
|
|
_.isEmpty = function ( obj ) {
|
|
|
|
|
if ( _.isArray( obj ) || _.isString( obj ) ) {
|
|
|
|
|
return obj.length === 0;
|
|
|
|
|
}
|
|
|
|
|
for ( var key in obj ) {
|
|
|
|
|
if ( hasOwnProperty.call( obj, key ) ) {
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
return true;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Is a given value a DOM element?
|
|
|
|
|
_.isElement = function ( obj ) {
|
|
|
|
|
return !!(obj && obj.nodeType == 1);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Is a given value an array?
|
|
|
|
|
// Delegates to ECMA5's native Array.isArray
|
|
|
|
|
_.isArray = nativeIsArray || function ( obj ) {
|
|
|
|
|
return toString.call( obj ) === '[object Array]';
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Is a given variable an object?
|
|
|
|
|
_.isObject = function ( obj ) {
|
|
|
|
|
return obj === Object( obj );
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Is a given variable an arguments object?
|
|
|
|
|
_.isArguments = function ( obj ) {
|
|
|
|
|
return !!(obj && hasOwnProperty.call( obj, 'callee' ));
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Is a given value a function?
|
|
|
|
|
_.isFunction = function ( obj ) {
|
|
|
|
|
return !!(obj && obj.constructor && obj.call && obj.apply);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Is a given value a string?
|
|
|
|
|
_.isString = function ( obj ) {
|
|
|
|
|
return !!(obj === '' || (obj && obj.charCodeAt && obj.substr));
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Is a given value a number?
|
|
|
|
|
_.isNumber = function ( obj ) {
|
|
|
|
|
return !!(obj === 0 || (obj && obj.toExponential && obj.toFixed));
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Is the given value `NaN`? `NaN` happens to be the only value in JavaScript
|
|
|
|
|
// that does not equal itself.
|
|
|
|
|
_.isNaN = function ( obj ) {
|
|
|
|
|
return obj !== obj;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Is a given value a boolean?
|
|
|
|
|
_.isBoolean = function ( obj ) {
|
|
|
|
|
return obj === true || obj === false;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Is a given value a date?
|
|
|
|
|
_.isDate = function ( obj ) {
|
|
|
|
|
return !!(obj && obj.getTimezoneOffset && obj.setUTCFullYear);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Is the given value a regular expression?
|
|
|
|
|
_.isRegExp = function ( obj ) {
|
|
|
|
|
return !!(obj && obj.test && obj.exec && (obj.ignoreCase || obj.ignoreCase === false));
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Is a given value equal to null?
|
|
|
|
|
_.isNull = function ( obj ) {
|
|
|
|
|
return obj === null;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Is a given variable undefined?
|
|
|
|
|
_.isUndefined = function ( obj ) {
|
|
|
|
|
return obj === void 0;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Utility Functions
|
|
|
|
|
// -----------------
|
|
|
|
|
|
|
|
|
|
// Run Underscore.js in *noConflict* mode, returning the `_` variable to its
|
|
|
|
|
// previous owner. Returns a reference to the Underscore object.
|
|
|
|
|
_.noConflict = function () {
|
|
|
|
|
root._ = previousUnderscore;
|
|
|
|
|
return this;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Keep the identity function around for default iterators.
|
|
|
|
|
_.identity = function ( value ) {
|
|
|
|
|
return value;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Run a function **n** times.
|
|
|
|
|
_.times = function ( n, iterator, context ) {
|
|
|
|
|
for ( var i = 0; i < n; i++ ) {
|
|
|
|
|
iterator.call( context, i );
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Add your own custom functions to the Underscore object, ensuring that
|
|
|
|
|
// they're correctly added to the OOP wrapper as well.
|
|
|
|
|
_.mixin = function ( obj ) {
|
|
|
|
|
each( _.functions( obj ), function ( name ) {
|
|
|
|
|
addToWrapper( name, _[name] = obj[name] );
|
|
|
|
|
} );
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Generate a unique integer id (unique within the entire client session).
|
|
|
|
|
// Useful for temporary DOM ids.
|
|
|
|
|
var idCounter = 0;
|
|
|
|
|
_.uniqueId = function ( prefix ) {
|
|
|
|
|
var id = idCounter++;
|
|
|
|
|
return prefix ? prefix + id : id;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// By default, Underscore uses ERB-style template delimiters, change the
|
|
|
|
|
// following template settings to use alternative delimiters.
|
|
|
|
|
_.templateSettings = {
|
|
|
|
|
evaluate : /<%([\s\S]+?)%>/g,
|
|
|
|
|
interpolate : /<%=([\s\S]+?)%>/g
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// JavaScript micro-templating, similar to John Resig's implementation.
|
|
|
|
|
// Underscore templating handles arbitrary delimiters, preserves whitespace,
|
|
|
|
|
// and correctly escapes quotes within interpolated code.
|
|
|
|
|
_.template = function ( str, data ) {
|
|
|
|
|
var c = _.templateSettings;
|
|
|
|
|
var tmpl = 'var __p=[],print=function(){__p.push.apply(__p,arguments);};' +
|
|
|
|
|
'with(obj||{}){__p.push(\'' +
|
|
|
|
|
str.replace( /\\/g, '\\\\' )
|
|
|
|
|
.replace( /'/g, "\\'" )
|
|
|
|
|
.replace( c.interpolate, function ( match, code ) {
|
|
|
|
|
return "'," + code.replace( /\\'/g, "'" ) + ",'";
|
|
|
|
|
} )
|
|
|
|
|
.replace( c.evaluate || null, function ( match, code ) {
|
|
|
|
|
return "');" + code.replace( /\\'/g, "'" )
|
|
|
|
|
.replace( /[\r\n\t]/g, ' ' ) + "__p.push('";
|
|
|
|
|
} )
|
|
|
|
|
.replace( /\r/g, '\\r' )
|
|
|
|
|
.replace( /\n/g, '\\n' )
|
|
|
|
|
.replace( /\t/g, '\\t' )
|
|
|
|
|
+ "');}return __p.join('');";
|
|
|
|
|
var func = new Function( 'obj', tmpl );
|
|
|
|
|
return data ? func( data ) : func;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// The OOP Wrapper
|
|
|
|
|
// ---------------
|
|
|
|
|
|
|
|
|
|
// If Underscore is called as a function, it returns a wrapped object that
|
|
|
|
|
// can be used OO-style. This wrapper holds altered versions of all the
|
|
|
|
|
// underscore functions. Wrapped objects may be chained.
|
|
|
|
|
var wrapper = function ( obj ) {
|
|
|
|
|
this._wrapped = obj;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Expose `wrapper.prototype` as `_.prototype`
|
|
|
|
|
_.prototype = wrapper.prototype;
|
|
|
|
|
|
|
|
|
|
// Helper function to continue chaining intermediate results.
|
|
|
|
|
var result = function ( obj, chain ) {
|
|
|
|
|
return chain ? _( obj ).chain() : obj;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// A method to easily add functions to the OOP wrapper.
|
|
|
|
|
var addToWrapper = function ( name, func ) {
|
|
|
|
|
wrapper.prototype[name] = function () {
|
|
|
|
|
var args = slice.call( arguments );
|
|
|
|
|
unshift.call( args, this._wrapped );
|
|
|
|
|
return result( func.apply( _, args ), this._chain );
|
|
|
|
|
};
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Add all of the Underscore functions to the wrapper object.
|
|
|
|
|
_.mixin( _ );
|
|
|
|
|
|
|
|
|
|
// Add all mutator Array functions to the wrapper.
|
|
|
|
|
each( ['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function ( name ) {
|
|
|
|
|
var method = ArrayProto[name];
|
|
|
|
|
wrapper.prototype[name] = function () {
|
|
|
|
|
method.apply( this._wrapped, arguments );
|
|
|
|
|
return result( this._wrapped, this._chain );
|
|
|
|
|
};
|
|
|
|
|
} );
|
|
|
|
|
|
|
|
|
|
// Add all accessor Array functions to the wrapper.
|
|
|
|
|
each( ['concat', 'join', 'slice'], function ( name ) {
|
|
|
|
|
var method = ArrayProto[name];
|
|
|
|
|
wrapper.prototype[name] = function () {
|
|
|
|
|
return result( method.apply( this._wrapped, arguments ), this._chain );
|
|
|
|
|
};
|
|
|
|
|
} );
|
|
|
|
|
|
|
|
|
|
// Start chaining a wrapped Underscore object.
|
|
|
|
|
wrapper.prototype.chain = function () {
|
|
|
|
|
this._chain = true;
|
|
|
|
|
return this;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
// Extracts the result from a wrapped and chained object.
|
|
|
|
|
wrapper.prototype.value = function () {
|
|
|
|
|
return this._wrapped;
|
|
|
|
|
};
|
2012-02-02 17:34:06 +00:00
|
|
|
|
|
|
|
|
})();
|