postal.js/node_modules/underscore/underscore.js

1258 lines
37 KiB
JavaScript

// Underscore.js 1.3.3
// (c) 2009-2012 Jeremy Ashkenas, DocumentCloud Inc.
// Underscore is freely distributable under the MIT license.
// Portions of Underscore are inspired or borrowed from Prototype,
// Oliver Steele's Functional, and John Resig's Micro-Templating.
// For all details and documentation:
// http://documentcloud.github.com/underscore
(function () {
// Baseline setup
// --------------
// Establish the root object, `window` in the browser, or `global` on the server.
var root = this;
// Save the previous value of the `_` variable.
var previousUnderscore = root._;
// Establish the object that gets returned to break out of a loop iteration.
var breaker = {};
// Save bytes in the minified (but not gzipped) version:
var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype;
// Create quick reference variables for speed access to core prototypes.
var slice = ArrayProto.slice,
unshift = ArrayProto.unshift,
toString = ObjProto.toString,
hasOwnProperty = ObjProto.hasOwnProperty;
// All **ECMAScript 5** native function implementations that we hope to use
// are declared here.
var
nativeForEach = ArrayProto.forEach,
nativeMap = ArrayProto.map,
nativeReduce = ArrayProto.reduce,
nativeReduceRight = ArrayProto.reduceRight,
nativeFilter = ArrayProto.filter,
nativeEvery = ArrayProto.every,
nativeSome = ArrayProto.some,
nativeIndexOf = ArrayProto.indexOf,
nativeLastIndexOf = ArrayProto.lastIndexOf,
nativeIsArray = Array.isArray,
nativeKeys = Object.keys,
nativeBind = FuncProto.bind;
// Create a safe reference to the Underscore object for use below.
var _ = function ( obj ) {
return new wrapper( obj );
};
// Export the Underscore object for **Node.js**, with
// backwards-compatibility for the old `require()` API. If we're in
// the browser, add `_` as a global object via a string identifier,
// for Closure Compiler "advanced" mode.
if ( typeof exports !== 'undefined' ) {
if ( typeof module !== 'undefined' && module.exports ) {
exports = module.exports = _;
}
exports._ = _;
} else {
root['_'] = _;
}
// Current version.
_.VERSION = '1.3.3';
// Collection Functions
// --------------------
// The cornerstone, an `each` implementation, aka `forEach`.
// Handles objects with the built-in `forEach`, arrays, and raw objects.
// Delegates to **ECMAScript 5**'s native `forEach` if available.
var each = _.each = _.forEach = function ( obj, iterator, context ) {
if ( obj == null ) {
return;
}
if ( nativeForEach && obj.forEach === nativeForEach ) {
obj.forEach( iterator, context );
} else if ( obj.length === +obj.length ) {
for ( var i = 0, l = obj.length; i < l; i++ ) {
if ( i in obj && iterator.call( context, obj[i], i, obj ) === breaker ) {
return;
}
}
} else {
for ( var key in obj ) {
if ( _.has( obj, key ) ) {
if ( iterator.call( context, obj[key], key, obj ) === breaker ) {
return;
}
}
}
}
};
// Return the results of applying the iterator to each element.
// Delegates to **ECMAScript 5**'s native `map` if available.
_.map = _.collect = function ( obj, iterator, context ) {
var results = [];
if ( obj == null ) {
return results;
}
if ( nativeMap && obj.map === nativeMap ) {
return obj.map( iterator, context );
}
each( obj, function ( value, index, list ) {
results[results.length] = iterator.call( context, value, index, list );
} );
if ( obj.length === +obj.length ) {
results.length = obj.length;
}
return results;
};
// **Reduce** builds up a single result from a list of values, aka `inject`,
// or `foldl`. Delegates to **ECMAScript 5**'s native `reduce` if available.
_.reduce = _.foldl = _.inject = function ( obj, iterator, memo, context ) {
var initial = arguments.length > 2;
if ( obj == null ) {
obj = [];
}
if ( nativeReduce && obj.reduce === nativeReduce ) {
if ( context ) {
iterator = _.bind( iterator, context );
}
return initial ? obj.reduce( iterator, memo ) : obj.reduce( iterator );
}
each( obj, function ( value, index, list ) {
if ( !initial ) {
memo = value;
initial = true;
} else {
memo = iterator.call( context, memo, value, index, list );
}
} );
if ( !initial ) {
throw new TypeError( 'Reduce of empty array with no initial value' );
}
return memo;
};
// The right-associative version of reduce, also known as `foldr`.
// Delegates to **ECMAScript 5**'s native `reduceRight` if available.
_.reduceRight = _.foldr = function ( obj, iterator, memo, context ) {
var initial = arguments.length > 2;
if ( obj == null ) {
obj = [];
}
if ( nativeReduceRight && obj.reduceRight === nativeReduceRight ) {
if ( context ) {
iterator = _.bind( iterator, context );
}
return initial ? obj.reduceRight( iterator, memo ) : obj.reduceRight( iterator );
}
var reversed = _.toArray( obj ).reverse();
if ( context && !initial ) {
iterator = _.bind( iterator, context );
}
return initial ? _.reduce( reversed, iterator, memo, context ) : _.reduce( reversed, iterator );
};
// Return the first value which passes a truth test. Aliased as `detect`.
_.find = _.detect = function ( obj, iterator, context ) {
var result;
any( obj, function ( value, index, list ) {
if ( iterator.call( context, value, index, list ) ) {
result = value;
return true;
}
} );
return result;
};
// Return all the elements that pass a truth test.
// Delegates to **ECMAScript 5**'s native `filter` if available.
// Aliased as `select`.
_.filter = _.select = function ( obj, iterator, context ) {
var results = [];
if ( obj == null ) {
return results;
}
if ( nativeFilter && obj.filter === nativeFilter ) {
return obj.filter( iterator, context );
}
each( obj, function ( value, index, list ) {
if ( iterator.call( context, value, index, list ) ) {
results[results.length] = value;
}
} );
return results;
};
// Return all the elements for which a truth test fails.
_.reject = function ( obj, iterator, context ) {
var results = [];
if ( obj == null ) {
return results;
}
each( obj, function ( value, index, list ) {
if ( !iterator.call( context, value, index, list ) ) {
results[results.length] = value;
}
} );
return results;
};
// Determine whether all of the elements match a truth test.
// Delegates to **ECMAScript 5**'s native `every` if available.
// Aliased as `all`.
_.every = _.all = function ( obj, iterator, context ) {
var result = true;
if ( obj == null ) {
return result;
}
if ( nativeEvery && obj.every === nativeEvery ) {
return obj.every( iterator, context );
}
each( obj, function ( value, index, list ) {
if ( !(result = result && iterator.call( context, value, index, list )) ) {
return breaker;
}
} );
return !!result;
};
// Determine if at least one element in the object matches a truth test.
// Delegates to **ECMAScript 5**'s native `some` if available.
// Aliased as `any`.
var any = _.some = _.any = function ( obj, iterator, context ) {
iterator || (iterator = _.identity);
var result = false;
if ( obj == null ) {
return result;
}
if ( nativeSome && obj.some === nativeSome ) {
return obj.some( iterator, context );
}
each( obj, function ( value, index, list ) {
if ( result || (result = iterator.call( context, value, index, list )) ) {
return breaker;
}
} );
return !!result;
};
// Determine if a given value is included in the array or object using `===`.
// Aliased as `contains`.
_.include = _.contains = function ( obj, target ) {
var found = false;
if ( obj == null ) {
return found;
}
if ( nativeIndexOf && obj.indexOf === nativeIndexOf ) {
return obj.indexOf( target ) != -1;
}
found = any( obj, function ( value ) {
return value === target;
} );
return found;
};
// Invoke a method (with arguments) on every item in a collection.
_.invoke = function ( obj, method ) {
var args = slice.call( arguments, 2 );
return _.map( obj, function ( value ) {
return (_.isFunction( method ) ? method || value : value[method]).apply( value, args );
} );
};
// Convenience version of a common use case of `map`: fetching a property.
_.pluck = function ( obj, key ) {
return _.map( obj, function ( value ) {
return value[key];
} );
};
// Return the maximum element or (element-based computation).
_.max = function ( obj, iterator, context ) {
if ( !iterator && _.isArray( obj ) && obj[0] === +obj[0] ) {
return Math.max.apply( Math, obj );
}
if ( !iterator && _.isEmpty( obj ) ) {
return -Infinity;
}
var result = {computed : -Infinity};
each( obj, function ( value, index, list ) {
var computed = iterator ? iterator.call( context, value, index, list ) : value;
computed >= result.computed && (result = {value : value, computed : computed});
} );
return result.value;
};
// Return the minimum element (or element-based computation).
_.min = function ( obj, iterator, context ) {
if ( !iterator && _.isArray( obj ) && obj[0] === +obj[0] ) {
return Math.min.apply( Math, obj );
}
if ( !iterator && _.isEmpty( obj ) ) {
return Infinity;
}
var result = {computed : Infinity};
each( obj, function ( value, index, list ) {
var computed = iterator ? iterator.call( context, value, index, list ) : value;
computed < result.computed && (result = {value : value, computed : computed});
} );
return result.value;
};
// Shuffle an array.
_.shuffle = function ( obj ) {
var shuffled = [], rand;
each( obj, function ( value, index, list ) {
rand = Math.floor( Math.random() * (index + 1) );
shuffled[index] = shuffled[rand];
shuffled[rand] = value;
} );
return shuffled;
};
// Sort the object's values by a criterion produced by an iterator.
_.sortBy = function ( obj, val, context ) {
var iterator = _.isFunction( val ) ? val : function ( obj ) {
return obj[val];
};
return _.pluck( _.map( obj,
function ( value, index, list ) {
return {
value : value,
criteria : iterator.call( context, value, index, list )
};
} ).sort( function ( left, right ) {
var a = left.criteria, b = right.criteria;
if ( a === void 0 ) {
return 1;
}
if ( b === void 0 ) {
return -1;
}
return a < b ? -1 : a > b ? 1 : 0;
} ), 'value' );
};
// Groups the object's values by a criterion. Pass either a string attribute
// to group by, or a function that returns the criterion.
_.groupBy = function ( obj, val ) {
var result = {};
var iterator = _.isFunction( val ) ? val : function ( obj ) {
return obj[val];
};
each( obj, function ( value, index ) {
var key = iterator( value, index );
(result[key] || (result[key] = [])).push( value );
} );
return result;
};
// Use a comparator function to figure out at what index an object should
// be inserted so as to maintain order. Uses binary search.
_.sortedIndex = function ( array, obj, iterator ) {
iterator || (iterator = _.identity);
var low = 0, high = array.length;
while ( low < high ) {
var mid = (low + high) >> 1;
iterator( array[mid] ) < iterator( obj ) ? low = mid + 1 : high = mid;
}
return low;
};
// Safely convert anything iterable into a real, live array.
_.toArray = function ( obj ) {
if ( !obj ) {
return [];
}
if ( _.isArray( obj ) ) {
return slice.call( obj );
}
if ( _.isArguments( obj ) ) {
return slice.call( obj );
}
if ( obj.toArray && _.isFunction( obj.toArray ) ) {
return obj.toArray();
}
return _.values( obj );
};
// Return the number of elements in an object.
_.size = function ( obj ) {
return _.isArray( obj ) ? obj.length : _.keys( obj ).length;
};
// Array Functions
// ---------------
// Get the first element of an array. Passing **n** will return the first N
// values in the array. Aliased as `head` and `take`. The **guard** check
// allows it to work with `_.map`.
_.first = _.head = _.take = function ( array, n, guard ) {
return (n != null) && !guard ? slice.call( array, 0, n ) : array[0];
};
// Returns everything but the last entry of the array. Especcialy useful on
// the arguments object. Passing **n** will return all the values in
// the array, excluding the last N. The **guard** check allows it to work with
// `_.map`.
_.initial = function ( array, n, guard ) {
return slice.call( array, 0, array.length - ((n == null) || guard ? 1 : n) );
};
// Get the last element of an array. Passing **n** will return the last N
// values in the array. The **guard** check allows it to work with `_.map`.
_.last = function ( array, n, guard ) {
if ( (n != null) && !guard ) {
return slice.call( array, Math.max( array.length - n, 0 ) );
} else {
return array[array.length - 1];
}
};
// Returns everything but the first entry of the array. Aliased as `tail`.
// Especially useful on the arguments object. Passing an **index** will return
// the rest of the values in the array from that index onward. The **guard**
// check allows it to work with `_.map`.
_.rest = _.tail = function ( array, index, guard ) {
return slice.call( array, (index == null) || guard ? 1 : index );
};
// Trim out all falsy values from an array.
_.compact = function ( array ) {
return _.filter( array, function ( value ) {
return !!value;
} );
};
// Return a completely flattened version of an array.
_.flatten = function ( array, shallow ) {
return _.reduce( array, function ( memo, value ) {
if ( _.isArray( value ) ) {
return memo.concat( shallow ? value : _.flatten( value ) );
}
memo[memo.length] = value;
return memo;
}, [] );
};
// Return a version of the array that does not contain the specified value(s).
_.without = function ( array ) {
return _.difference( array, slice.call( arguments, 1 ) );
};
// Produce a duplicate-free version of the array. If the array has already
// been sorted, you have the option of using a faster algorithm.
// Aliased as `unique`.
_.uniq = _.unique = function ( array, isSorted, iterator ) {
var initial = iterator ? _.map( array, iterator ) : array;
var results = [];
// The `isSorted` flag is irrelevant if the array only contains two elements.
if ( array.length < 3 ) {
isSorted = true;
}
_.reduce( initial, function ( memo, value, index ) {
if ( isSorted ? _.last( memo ) !== value || !memo.length : !_.include( memo, value ) ) {
memo.push( value );
results.push( array[index] );
}
return memo;
}, [] );
return results;
};
// Produce an array that contains the union: each distinct element from all of
// the passed-in arrays.
_.union = function () {
return _.uniq( _.flatten( arguments, true ) );
};
// Produce an array that contains every item shared between all the
// passed-in arrays. (Aliased as "intersect" for back-compat.)
_.intersection = _.intersect = function ( array ) {
var rest = slice.call( arguments, 1 );
return _.filter( _.uniq( array ), function ( item ) {
return _.every( rest, function ( other ) {
return _.indexOf( other, item ) >= 0;
} );
} );
};
// Take the difference between one array and a number of other arrays.
// Only the elements present in just the first array will remain.
_.difference = function ( array ) {
var rest = _.flatten( slice.call( arguments, 1 ), true );
return _.filter( array, function ( value ) {
return !_.include( rest, value );
} );
};
// Zip together multiple lists into a single array -- elements that share
// an index go together.
_.zip = function () {
var args = slice.call( arguments );
var length = _.max( _.pluck( args, 'length' ) );
var results = new Array( length );
for ( var i = 0; i < length; i++ ) {
results[i] = _.pluck( args, "" + i );
}
return results;
};
// If the browser doesn't supply us with indexOf (I'm looking at you, **MSIE**),
// we need this function. Return the position of the first occurrence of an
// item in an array, or -1 if the item is not included in the array.
// Delegates to **ECMAScript 5**'s native `indexOf` if available.
// If the array is large and already in sort order, pass `true`
// for **isSorted** to use binary search.
_.indexOf = function ( array, item, isSorted ) {
if ( array == null ) {
return -1;
}
var i, l;
if ( isSorted ) {
i = _.sortedIndex( array, item );
return array[i] === item ? i : -1;
}
if ( nativeIndexOf && array.indexOf === nativeIndexOf ) {
return array.indexOf( item );
}
for ( i = 0, l = array.length; i < l; i++ ) {
if ( i in array && array[i] === item ) {
return i;
}
}
return -1;
};
// Delegates to **ECMAScript 5**'s native `lastIndexOf` if available.
_.lastIndexOf = function ( array, item ) {
if ( array == null ) {
return -1;
}
if ( nativeLastIndexOf && array.lastIndexOf === nativeLastIndexOf ) {
return array.lastIndexOf( item );
}
var i = array.length;
while ( i-- ) {
if ( i in array && array[i] === item ) {
return i;
}
}
return -1;
};
// Generate an integer Array containing an arithmetic progression. A port of
// the native Python `range()` function. See
// [the Python documentation](http://docs.python.org/library/functions.html#range).
_.range = function ( start, stop, step ) {
if ( arguments.length <= 1 ) {
stop = start || 0;
start = 0;
}
step = arguments[2] || 1;
var len = Math.max( Math.ceil( (stop - start) / step ), 0 );
var idx = 0;
var range = new Array( len );
while ( idx < len ) {
range[idx++] = start;
start += step;
}
return range;
};
// Function (ahem) Functions
// ------------------
// Reusable constructor function for prototype setting.
var ctor = function () {
};
// Create a function bound to a given object (assigning `this`, and arguments,
// optionally). Binding with arguments is also known as `curry`.
// Delegates to **ECMAScript 5**'s native `Function.bind` if available.
// We check for `func.bind` first, to fail fast when `func` is undefined.
_.bind = function bind( func, context ) {
var bound, args;
if ( func.bind === nativeBind && nativeBind ) {
return nativeBind.apply( func, slice.call( arguments, 1 ) );
}
if ( !_.isFunction( func ) ) {
throw new TypeError;
}
args = slice.call( arguments, 2 );
return bound = function () {
if ( !(this instanceof bound) ) {
return func.apply( context, args.concat( slice.call( arguments ) ) );
}
ctor.prototype = func.prototype;
var self = new ctor;
var result = func.apply( self, args.concat( slice.call( arguments ) ) );
if ( Object( result ) === result ) {
return result;
}
return self;
};
};
// Bind all of an object's methods to that object. Useful for ensuring that
// all callbacks defined on an object belong to it.
_.bindAll = function ( obj ) {
var funcs = slice.call( arguments, 1 );
if ( funcs.length == 0 ) {
funcs = _.functions( obj );
}
each( funcs, function ( f ) {
obj[f] = _.bind( obj[f], obj );
} );
return obj;
};
// Memoize an expensive function by storing its results.
_.memoize = function ( func, hasher ) {
var memo = {};
hasher || (hasher = _.identity);
return function () {
var key = hasher.apply( this, arguments );
return _.has( memo, key ) ? memo[key] : (memo[key] = func.apply( this, arguments ));
};
};
// Delays a function for the given number of milliseconds, and then calls
// it with the arguments supplied.
_.delay = function ( func, wait ) {
var args = slice.call( arguments, 2 );
return setTimeout( function () {
return func.apply( null, args );
}, wait );
};
// Defers a function, scheduling it to run after the current call stack has
// cleared.
_.defer = function ( func ) {
return _.delay.apply( _, [func, 1].concat( slice.call( arguments, 1 ) ) );
};
// Returns a function, that, when invoked, will only be triggered at most once
// during a given window of time.
_.throttle = function ( func, wait ) {
var context, args, timeout, throttling, more, result;
var whenDone = _.debounce( function () {
more = throttling = false;
}, wait );
return function () {
context = this;
args = arguments;
var later = function () {
timeout = null;
if ( more ) {
func.apply( context, args );
}
whenDone();
};
if ( !timeout ) {
timeout = setTimeout( later, wait );
}
if ( throttling ) {
more = true;
} else {
result = func.apply( context, args );
}
whenDone();
throttling = true;
return result;
};
};
// Returns a function, that, as long as it continues to be invoked, will not
// be triggered. The function will be called after it stops being called for
// N milliseconds. If `immediate` is passed, trigger the function on the
// leading edge, instead of the trailing.
_.debounce = function ( func, wait, immediate ) {
var timeout;
return function () {
var context = this, args = arguments;
var later = function () {
timeout = null;
if ( !immediate ) {
func.apply( context, args );
}
};
if ( immediate && !timeout ) {
func.apply( context, args );
}
clearTimeout( timeout );
timeout = setTimeout( later, wait );
};
};
// Returns a function that will be executed at most one time, no matter how
// often you call it. Useful for lazy initialization.
_.once = function ( func ) {
var ran = false, memo;
return function () {
if ( ran ) {
return memo;
}
ran = true;
return memo = func.apply( this, arguments );
};
};
// Returns the first function passed as an argument to the second,
// allowing you to adjust arguments, run code before and after, and
// conditionally execute the original function.
_.wrap = function ( func, wrapper ) {
return function () {
var args = [func].concat( slice.call( arguments, 0 ) );
return wrapper.apply( this, args );
};
};
// Returns a function that is the composition of a list of functions, each
// consuming the return value of the function that follows.
_.compose = function () {
var funcs = arguments;
return function () {
var args = arguments;
for ( var i = funcs.length - 1; i >= 0; i-- ) {
args = [funcs[i].apply( this, args )];
}
return args[0];
};
};
// Returns a function that will only be executed after being called N times.
_.after = function ( times, func ) {
if ( times <= 0 ) {
return func();
}
return function () {
if ( --times < 1 ) {
return func.apply( this, arguments );
}
};
};
// Object Functions
// ----------------
// Retrieve the names of an object's properties.
// Delegates to **ECMAScript 5**'s native `Object.keys`
_.keys = nativeKeys || function ( obj ) {
if ( obj !== Object( obj ) ) {
throw new TypeError( 'Invalid object' );
}
var keys = [];
for ( var key in obj ) {
if ( _.has( obj, key ) ) {
keys[keys.length] = key;
}
}
return keys;
};
// Retrieve the values of an object's properties.
_.values = function ( obj ) {
return _.map( obj, _.identity );
};
// Return a sorted list of the function names available on the object.
// Aliased as `methods`
_.functions = _.methods = function ( obj ) {
var names = [];
for ( var key in obj ) {
if ( _.isFunction( obj[key] ) ) {
names.push( key );
}
}
return names.sort();
};
// Extend a given object with all the properties in passed-in object(s).
_.extend = function ( obj ) {
each( slice.call( arguments, 1 ), function ( source ) {
for ( var prop in source ) {
obj[prop] = source[prop];
}
} );
return obj;
};
// Return a copy of the object only containing the whitelisted properties.
_.pick = function ( obj ) {
var result = {};
each( _.flatten( slice.call( arguments, 1 ) ), function ( key ) {
if ( key in obj ) {
result[key] = obj[key];
}
} );
return result;
};
// Fill in a given object with default properties.
_.defaults = function ( obj ) {
each( slice.call( arguments, 1 ), function ( source ) {
for ( var prop in source ) {
if ( obj[prop] == null ) {
obj[prop] = source[prop];
}
}
} );
return obj;
};
// Create a (shallow-cloned) duplicate of an object.
_.clone = function ( obj ) {
if ( !_.isObject( obj ) ) {
return obj;
}
return _.isArray( obj ) ? obj.slice() : _.extend( {}, obj );
};
// Invokes interceptor with the obj, and then returns obj.
// The primary purpose of this method is to "tap into" a method chain, in
// order to perform operations on intermediate results within the chain.
_.tap = function ( obj, interceptor ) {
interceptor( obj );
return obj;
};
// Internal recursive comparison function.
function eq( a, b, stack ) {
// Identical objects are equal. `0 === -0`, but they aren't identical.
// See the Harmony `egal` proposal: http://wiki.ecmascript.org/doku.php?id=harmony:egal.
if ( a === b ) {
return a !== 0 || 1 / a == 1 / b;
}
// A strict comparison is necessary because `null == undefined`.
if ( a == null || b == null ) {
return a === b;
}
// Unwrap any wrapped objects.
if ( a._chain ) {
a = a._wrapped;
}
if ( b._chain ) {
b = b._wrapped;
}
// Invoke a custom `isEqual` method if one is provided.
if ( a.isEqual && _.isFunction( a.isEqual ) ) {
return a.isEqual( b );
}
if ( b.isEqual && _.isFunction( b.isEqual ) ) {
return b.isEqual( a );
}
// Compare `[[Class]]` names.
var className = toString.call( a );
if ( className != toString.call( b ) ) {
return false;
}
switch ( className ) {
// Strings, numbers, dates, and booleans are compared by value.
case '[object String]':
// Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is
// equivalent to `new String("5")`.
return a == String( b );
case '[object Number]':
// `NaN`s are equivalent, but non-reflexive. An `egal` comparison is performed for
// other numeric values.
return a != +a ? b != +b : (a == 0 ? 1 / a == 1 / b : a == +b);
case '[object Date]':
case '[object Boolean]':
// Coerce dates and booleans to numeric primitive values. Dates are compared by their
// millisecond representations. Note that invalid dates with millisecond representations
// of `NaN` are not equivalent.
return +a == +b;
// RegExps are compared by their source patterns and flags.
case '[object RegExp]':
return a.source == b.source &&
a.global == b.global &&
a.multiline == b.multiline &&
a.ignoreCase == b.ignoreCase;
}
if ( typeof a != 'object' || typeof b != 'object' ) {
return false;
}
// Assume equality for cyclic structures. The algorithm for detecting cyclic
// structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`.
var length = stack.length;
while ( length-- ) {
// Linear search. Performance is inversely proportional to the number of
// unique nested structures.
if ( stack[length] == a ) {
return true;
}
}
// Add the first object to the stack of traversed objects.
stack.push( a );
var size = 0, result = true;
// Recursively compare objects and arrays.
if ( className == '[object Array]' ) {
// Compare array lengths to determine if a deep comparison is necessary.
size = a.length;
result = size == b.length;
if ( result ) {
// Deep compare the contents, ignoring non-numeric properties.
while ( size-- ) {
// Ensure commutative equality for sparse arrays.
if ( !(result = size in a == size in b && eq( a[size], b[size], stack )) ) {
break;
}
}
}
} else {
// Objects with different constructors are not equivalent.
if ( 'constructor' in a != 'constructor' in b || a.constructor != b.constructor ) {
return false;
}
// Deep compare objects.
for ( var key in a ) {
if ( _.has( a, key ) ) {
// Count the expected number of properties.
size++;
// Deep compare each member.
if ( !(result = _.has( b, key ) && eq( a[key], b[key], stack )) ) {
break;
}
}
}
// Ensure that both objects contain the same number of properties.
if ( result ) {
for ( key in b ) {
if ( _.has( b, key ) && !(size--) ) {
break;
}
}
result = !size;
}
}
// Remove the first object from the stack of traversed objects.
stack.pop();
return result;
}
// Perform a deep comparison to check if two objects are equal.
_.isEqual = function ( a, b ) {
return eq( a, b, [] );
};
// Is a given array, string, or object empty?
// An "empty" object has no enumerable own-properties.
_.isEmpty = function ( obj ) {
if ( obj == null ) {
return true;
}
if ( _.isArray( obj ) || _.isString( obj ) ) {
return obj.length === 0;
}
for ( var key in obj ) {
if ( _.has( obj, key ) ) {
return false;
}
}
return true;
};
// Is a given value a DOM element?
_.isElement = function ( obj ) {
return !!(obj && obj.nodeType == 1);
};
// Is a given value an array?
// Delegates to ECMA5's native Array.isArray
_.isArray = nativeIsArray || function ( obj ) {
return toString.call( obj ) == '[object Array]';
};
// Is a given variable an object?
_.isObject = function ( obj ) {
return obj === Object( obj );
};
// Is a given variable an arguments object?
_.isArguments = function ( obj ) {
return toString.call( obj ) == '[object Arguments]';
};
if ( !_.isArguments( arguments ) ) {
_.isArguments = function ( obj ) {
return !!(obj && _.has( obj, 'callee' ));
};
}
// Is a given value a function?
_.isFunction = function ( obj ) {
return toString.call( obj ) == '[object Function]';
};
// Is a given value a string?
_.isString = function ( obj ) {
return toString.call( obj ) == '[object String]';
};
// Is a given value a number?
_.isNumber = function ( obj ) {
return toString.call( obj ) == '[object Number]';
};
// Is a given object a finite number?
_.isFinite = function ( obj ) {
return _.isNumber( obj ) && isFinite( obj );
};
// Is the given value `NaN`?
_.isNaN = function ( obj ) {
// `NaN` is the only value for which `===` is not reflexive.
return obj !== obj;
};
// Is a given value a boolean?
_.isBoolean = function ( obj ) {
return obj === true || obj === false || toString.call( obj ) == '[object Boolean]';
};
// Is a given value a date?
_.isDate = function ( obj ) {
return toString.call( obj ) == '[object Date]';
};
// Is the given value a regular expression?
_.isRegExp = function ( obj ) {
return toString.call( obj ) == '[object RegExp]';
};
// Is a given value equal to null?
_.isNull = function ( obj ) {
return obj === null;
};
// Is a given variable undefined?
_.isUndefined = function ( obj ) {
return obj === void 0;
};
// Has own property?
_.has = function ( obj, key ) {
return hasOwnProperty.call( obj, key );
};
// Utility Functions
// -----------------
// Run Underscore.js in *noConflict* mode, returning the `_` variable to its
// previous owner. Returns a reference to the Underscore object.
_.noConflict = function () {
root._ = previousUnderscore;
return this;
};
// Keep the identity function around for default iterators.
_.identity = function ( value ) {
return value;
};
// Run a function **n** times.
_.times = function ( n, iterator, context ) {
for ( var i = 0; i < n; i++ ) {
iterator.call( context, i );
}
};
// Escape a string for HTML interpolation.
_.escape = function ( string ) {
return ('' + string).replace( /&/g, '&amp;' ).replace( /</g, '&lt;' ).replace( />/g, '&gt;' ).replace( /"/g, '&quot;' ).replace( /'/g, '&#x27;' ).replace( /\//g, '&#x2F;' );
};
// If the value of the named property is a function then invoke it;
// otherwise, return it.
_.result = function ( object, property ) {
if ( object == null ) {
return null;
}
var value = object[property];
return _.isFunction( value ) ? value.call( object ) : value;
};
// Add your own custom functions to the Underscore object, ensuring that
// they're correctly added to the OOP wrapper as well.
_.mixin = function ( obj ) {
each( _.functions( obj ), function ( name ) {
addToWrapper( name, _[name] = obj[name] );
} );
};
// Generate a unique integer id (unique within the entire client session).
// Useful for temporary DOM ids.
var idCounter = 0;
_.uniqueId = function ( prefix ) {
var id = idCounter++;
return prefix ? prefix + id : id;
};
// By default, Underscore uses ERB-style template delimiters, change the
// following template settings to use alternative delimiters.
_.templateSettings = {
evaluate : /<%([\s\S]+?)%>/g,
interpolate : /<%=([\s\S]+?)%>/g,
escape : /<%-([\s\S]+?)%>/g
};
// When customizing `templateSettings`, if you don't want to define an
// interpolation, evaluation or escaping regex, we need one that is
// guaranteed not to match.
var noMatch = /.^/;
// Certain characters need to be escaped so that they can be put into a
// string literal.
var escapes = {
'\\' : '\\',
"'" : "'",
'r' : '\r',
'n' : '\n',
't' : '\t',
'u2028' : '\u2028',
'u2029' : '\u2029'
};
for ( var p in escapes ) {
escapes[escapes[p]] = p;
}
var escaper = /\\|'|\r|\n|\t|\u2028|\u2029/g;
var unescaper = /\\(\\|'|r|n|t|u2028|u2029)/g;
// Within an interpolation, evaluation, or escaping, remove HTML escaping
// that had been previously added.
var unescape = function ( code ) {
return code.replace( unescaper, function ( match, escape ) {
return escapes[escape];
} );
};
// JavaScript micro-templating, similar to John Resig's implementation.
// Underscore templating handles arbitrary delimiters, preserves whitespace,
// and correctly escapes quotes within interpolated code.
_.template = function ( text, data, settings ) {
settings = _.defaults( settings || {}, _.templateSettings );
// Compile the template source, taking care to escape characters that
// cannot be included in a string literal and then unescape them in code
// blocks.
var source = "__p+='" + text
.replace( escaper, function ( match ) {
return '\\' + escapes[match];
} )
.replace( settings.escape || noMatch, function ( match, code ) {
return "'+\n_.escape(" + unescape( code ) + ")+\n'";
} )
.replace( settings.interpolate || noMatch, function ( match, code ) {
return "'+\n(" + unescape( code ) + ")+\n'";
} )
.replace( settings.evaluate || noMatch, function ( match, code ) {
return "';\n" + unescape( code ) + "\n;__p+='";
} ) + "';\n";
// If a variable is not specified, place data values in local scope.
if ( !settings.variable ) {
source = 'with(obj||{}){\n' + source + '}\n';
}
source = "var __p='';" +
"var print=function(){__p+=Array.prototype.join.call(arguments, '')};\n" +
source + "return __p;\n";
var render = new Function( settings.variable || 'obj', '_', source );
if ( data ) {
return render( data, _ );
}
var template = function ( data ) {
return render.call( this, data, _ );
};
// Provide the compiled function source as a convenience for build time
// precompilation.
template.source = 'function(' + (settings.variable || 'obj') + '){\n' +
source + '}';
return template;
};
// Add a "chain" function, which will delegate to the wrapper.
_.chain = function ( obj ) {
return _( obj ).chain();
};
// The OOP Wrapper
// ---------------
// If Underscore is called as a function, it returns a wrapped object that
// can be used OO-style. This wrapper holds altered versions of all the
// underscore functions. Wrapped objects may be chained.
var wrapper = function ( obj ) {
this._wrapped = obj;
};
// Expose `wrapper.prototype` as `_.prototype`
_.prototype = wrapper.prototype;
// Helper function to continue chaining intermediate results.
var result = function ( obj, chain ) {
return chain ? _( obj ).chain() : obj;
};
// A method to easily add functions to the OOP wrapper.
var addToWrapper = function ( name, func ) {
wrapper.prototype[name] = function () {
var args = slice.call( arguments );
unshift.call( args, this._wrapped );
return result( func.apply( _, args ), this._chain );
};
};
// Add all of the Underscore functions to the wrapper object.
_.mixin( _ );
// Add all mutator Array functions to the wrapper.
each( ['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function ( name ) {
var method = ArrayProto[name];
wrapper.prototype[name] = function () {
var wrapped = this._wrapped;
method.apply( wrapped, arguments );
var length = wrapped.length;
if ( (name == 'shift' || name == 'splice') && length === 0 ) {
delete wrapped[0];
}
return result( wrapped, this._chain );
};
} );
// Add all accessor Array functions to the wrapper.
each( ['concat', 'join', 'slice'], function ( name ) {
var method = ArrayProto[name];
wrapper.prototype[name] = function () {
return result( method.apply( this._wrapped, arguments ), this._chain );
};
} );
// Start chaining a wrapped Underscore object.
wrapper.prototype.chain = function () {
this._chain = true;
return this;
};
// Extracts the result from a wrapped and chained object.
wrapper.prototype.value = function () {
return this._wrapped;
};
}).call( this );