rpi-rgb-led-matrix/lib/transformer.cc
Henner Zeller 4c2a013716 o Make the LargeSquare64x64Transformer more universal, so that it
can work with any even-numbered long chain. Also allow for parallel
  chains.
2016-09-04 20:50:23 -07:00

231 lines
6.7 KiB
C++

// -*- mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; -*-
// Copyright (C) 2014 Henner Zeller <h.zeller@acm.org>
// Copyright (C) 2015 Christoph Friedrich <christoph.friedrich@vonaffenfels.de>
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation version 2.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://gnu.org/licenses/gpl-2.0.txt>
#include <assert.h>
#include <stdio.h>
#include "transformer.h"
namespace rgb_matrix {
/*****************************/
/* Rotate Transformer Canvas */
/*****************************/
class RotateTransformer::TransformCanvas : public Canvas {
public:
TransformCanvas(int angle);
void SetDelegatee(Canvas* delegatee);
void SetAngle(int angle);
virtual int width() const;
virtual int height() const;
virtual void SetPixel(int x, int y, uint8_t red, uint8_t green, uint8_t blue);
virtual void Clear();
virtual void Fill(uint8_t red, uint8_t green, uint8_t blue);
private:
Canvas *delegatee_;
int angle_;
};
RotateTransformer::TransformCanvas::TransformCanvas(int angle)
: delegatee_(NULL) {
SetAngle(angle);
}
void RotateTransformer::TransformCanvas::SetDelegatee(Canvas* delegatee) {
delegatee_ = delegatee;
}
void RotateTransformer::TransformCanvas::SetPixel(int x, int y, uint8_t red, uint8_t green, uint8_t blue) {
switch (angle_) {
case 0:
delegatee_->SetPixel(x, y, red, green, blue);
break;
case 90:
delegatee_->SetPixel(delegatee_->width() - y - 1, x,
red, green, blue);
break;
case 180:
delegatee_->SetPixel(delegatee_->width() - x - 1,
delegatee_->height() - y - 1,
red, green, blue);
break;
case 270:
delegatee_->SetPixel(y, delegatee_->height() - x - 1, red, green, blue);
break;
}
}
int RotateTransformer::TransformCanvas::width() const {
return (angle_ % 180 == 0) ? delegatee_->width() : delegatee_->height();
}
int RotateTransformer::TransformCanvas::height() const {
return (angle_ % 180 == 0) ? delegatee_->height() : delegatee_->width();
}
void RotateTransformer::TransformCanvas::Clear() {
delegatee_->Clear();
}
void RotateTransformer::TransformCanvas::Fill(uint8_t red, uint8_t green, uint8_t blue) {
delegatee_->Fill(red, green, blue);
}
void RotateTransformer::TransformCanvas::SetAngle(int angle) {
assert(angle % 90 == 0); // We currenlty enforce that for more pretty output
angle_ = (angle + 360) % 360;
}
/**********************/
/* Rotate Transformer */
/**********************/
RotateTransformer::RotateTransformer(int angle)
: angle_(angle), canvas_(new TransformCanvas(angle)) {
}
RotateTransformer::~RotateTransformer() {
delete canvas_;
}
Canvas *RotateTransformer::Transform(Canvas *output) {
assert(output != NULL);
canvas_->SetDelegatee(output);
return canvas_;
}
void RotateTransformer::SetAngle(int angle) {
canvas_->SetAngle(angle);
angle_ = angle;
}
/**********************/
/* Linked Transformer */
/**********************/
void LinkedTransformer::AddTransformer(CanvasTransformer *transformer) {
list_.push_back(transformer);
}
void LinkedTransformer::AddTransformer(List transformer_list) {
list_.insert(list_.end(), transformer_list.begin(), transformer_list.end());
}
void LinkedTransformer::SetTransformer(List transformer_list) {
list_ = transformer_list;
}
Canvas *LinkedTransformer::Transform(Canvas *output) {
for (size_t i = 0; i < list_.size(); ++i) {
output = list_[i]->Transform(output);
}
return output;
}
void LinkedTransformer::DeleteTransformers() {
for (size_t i = 0; i < list_.size(); ++i) {
delete list_[i];
}
list_.clear();
}
// U-Arrangement Transformer.
class UArrangementTransformer::TransformCanvas : public Canvas {
public:
TransformCanvas(int parallel) : parallel_(parallel), delegatee_(NULL) {}
void SetDelegatee(Canvas* delegatee);
virtual void Clear();
virtual void Fill(uint8_t red, uint8_t green, uint8_t blue);
virtual int width() const { return width_; }
virtual int height() const { return height_; }
virtual void SetPixel(int x, int y, uint8_t red, uint8_t green, uint8_t blue);
private:
const int parallel_;
int width_;
int height_;
int panel_height_;
Canvas *delegatee_;
};
void UArrangementTransformer::TransformCanvas::SetDelegatee(Canvas* delegatee) {
delegatee_ = delegatee;
width_ = (delegatee->width() / 64) * 32; // Div in middle at 32px boundary
height_ = 2 * delegatee->height();
if (delegatee->width() % 64 != 0) {
fprintf(stderr, "An U-arrangement would need an even number of panels "
"unless you can fold one in the middle...\n");
}
if (delegatee->height() % parallel_ != 0) {
fprintf(stderr, "For parallel=%d we would expect the height=%d to be "
"divisible by %d ??\n", parallel_, delegatee->height(), parallel_);
assert(false);
}
panel_height_ = delegatee->height() / parallel_;
}
void UArrangementTransformer::TransformCanvas::Clear() {
delegatee_->Clear();
}
void UArrangementTransformer::TransformCanvas::Fill(
uint8_t red, uint8_t green, uint8_t blue) {
delegatee_->Fill(red, green, blue);
}
void UArrangementTransformer::TransformCanvas::SetPixel(
int x, int y, uint8_t red, uint8_t green, uint8_t blue) {
if (x < 0 || x >= width_ || y < 0 || y >= height_) return;
const int slab_height = 2*panel_height_; // one folded u-shape
const int base_y = (y / slab_height) * panel_height_;
y %= slab_height;
if (y < panel_height_) {
x += delegatee_->width() / 2;
} else {
x = width_ - x - 1;
y = slab_height - y - 1;
}
delegatee_->SetPixel(x, base_y + y, red, green, blue);
}
UArrangementTransformer::UArrangementTransformer(int parallel)
: canvas_(new TransformCanvas(parallel)) {
assert(parallel > 0);
}
UArrangementTransformer::~UArrangementTransformer() {
delete canvas_;
}
Canvas *UArrangementTransformer::Transform(Canvas *output) {
assert(output != NULL);
canvas_->SetDelegatee(output);
return canvas_;
}
// Legacly LargeSquare64x64Transformer: uses the UArrangementTransformer, but
// does things so that it looks the same as before.
LargeSquare64x64Transformer::LargeSquare64x64Transformer()
: arrange_(1), rotated_(180) { }
Canvas *LargeSquare64x64Transformer::Transform(Canvas *output) {
return rotated_.Transform(arrange_.Transform(output));
}
} // namespace rgb_matrix