rpi-rgb-led-matrix/include/led-matrix.h

328 lines
12 KiB
C++

// -*- mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; -*-
// Copyright (C) 2013 Henner Zeller <h.zeller@acm.org>
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation version 2.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://gnu.org/licenses/gpl-2.0.txt>
// Controlling 16x32 or 32x32 RGB matrixes via GPIO. It allows daisy chaining
// of a string of these, and also connecting a parallel string on newer
// Raspberry Pis with more GPIO pins available.
#ifndef RPI_RGBMATRIX_H
#define RPI_RGBMATRIX_H
#include <stdint.h>
#include <string>
#include <vector>
#include "gpio.h"
#include "canvas.h"
#include "thread.h"
#include "transformer.h"
namespace rgb_matrix {
class RGBMatrix;
class FrameCanvas; // Canvas for Double- and Multibuffering
namespace internal { class Framebuffer; }
// The RGB matrix provides the framebuffer and the facilities to constantly
// update the LED matrix.
//
// This implement the Canvas interface that represents the display with
// (32 * chained_displays)x(rows * parallel_displays) pixels.
//
// If can do multi-buffering using the CreateFrameCanvas() and SwapOnVSync()
// methods. This is useful for animations and to prevent tearing.
//
// If you arrange the panels in a different way in the physical space, write
// a CanvasTransformer that does coordinate remapping and which should be added
// to the transformers, like with LargeSquare64x64Transformer in demo-main.cc.
class RGBMatrix : public Canvas {
public:
// Options to initialize the RGBMatrix.
struct Options {
Options(); // Creates a default option set.
// Validate the options and possibly output a message to string.
bool Validate(std::string *err);
// The "rows" are the number
// of rows supported by the display, so 32 or 16. Default: 32.
int rows;
// The chain_length is the number of displays daisy-chained together
// (output of one connected to input of next). Default: 1
int chain_length;
// The number of parallel chains connected to the Pi; in old Pis with 26
// GPIO pins, that is 1, in newer Pis with 40 interfaces pins, that can
// also be 2 or 3. The effective number of pixels in vertical direction is
// then thus rows * parallel. Default: 1
int parallel;
// Set PWM bits used for output. Default is 11, but if you only deal with
// limited comic-colors, 1 might be sufficient. Lower require less CPU and
// increases refresh-rate.
int pwm_bits;
// This allows to change the base time-unit for the on-time in the lowest
// significant bit in nanoseconds.
// Higher numbers provide better quality (more accurate color, less
// ghosting), but have a negative impact on the frame rate.
//
// For the same frame-rate, displays with higher multiplexing (e.g. 1:16
// vs. 1:8) require lower values.
//
// Good values for full-color display (PWM=11) are somewhere between
// 100 and 300.
//
// If you you use reduced bit color (e.g. PWM=1 for 8 colors like for text),
// then higher values might be good to minimize ghosting (and you can afford
// that, because lower PWM values result in higher frame-rates).
//
// How to decide ? Just leave the default if things are fine. If you see
// ghosting in high-contrast applications (e.g. text), increase the value.
// If you want to tweak, watch the framerate (--led-show-refresh) while
// playing with this number and the PWM values.
int pwm_lsb_nanoseconds;
// The initial brightness of the panel in percent. Valid range is 1..100
// Default: 100
int brightness;
// Scan mode: 0=progressive, 1=interlaced
int scan_mode;
bool show_refresh_rate;
bool swap_green_blue;
bool inverse_colors;
};
// Create an RGBMatrix.
//
// If "io" is not NULL, initializes GPIO pins and starts refreshing the
// screen immediately. If you need finer control, pass NULL here and see
// SetGPIO() method.
//
// The resulting canvas is (options.rows * options.parallel) high and
// (32 * options.chain_length) wide.
RGBMatrix(GPIO *io, const Options &options);
// Convenience constructor if you don't need the fine-control with the
// Options object.
RGBMatrix(GPIO *io, int rows = 32, int chained_displays = 1,
int parallel_displays = 1);
virtual ~RGBMatrix();
// Set GPIO output if it was not set already in constructor (otherwise: NoOp).
// If "start_thread" is true, starts the refresh thread.
//
// When would you start the thread separately from setting the GPIO ?
// If you are becoming a daemon, you must start the thread _after_ that,
// because all threads are stopped after daemon.
// However, you need to set the GPIO before dropping privileges (which you
// usually do when running as daemon).
//
// So if you write a daemon with dropping privileges, this is the pseudocode
// of what you need to do:
// ------------
// RGBMatrix::Options opts;
// RGBMatrix *matrix = new RGBMatrix(NULL, opts); // No init with gpio yet.
// GPIO gpio;
// gpio.Init();
// matrix->SetGPIO(&gpio, false); // First init GPIO use..
// drop_privileges(); // .. then drop privileges.
// daemon(0, 0); // .. start daemon before threads.
// matrix->StartRefresh(); // Now start thread.
// -------------
void SetGPIO(GPIO *io, bool start_thread = true);
// Start thread. Typically, you don't need this, see SetGPIO() description
// when you might want it.
// It doesn't harm to call if the thread is already started.
// Returns 'false' if it couldn't start because GPIO was not set yet.
bool StartRefresh();
// Set PWM bits used for output. Default is 11, but if you only deal with
// limited comic-colors, 1 might be sufficient. Lower require less CPU and
// increases refresh-rate.
//
// Returns boolean to signify if value was within range.
//
// This sets the PWM bits for the current active FrameCanvas and future
// ones that are created with CreateFrameCanvas().
bool SetPWMBits(uint8_t value);
uint8_t pwmbits(); // return the pwm-bits of the currently active buffer.
// Map brightness of output linearly to input with CIE1931 profile.
void set_luminance_correct(bool on);
bool luminance_correct() const;
// Set brightness in percent. 1%..100%.
// This will only affect newly set pixels.
void SetBrightness(uint8_t brightness);
uint8_t brightness();
//-- Double- and Multibuffering.
// Create a new buffer to be used for multi-buffering. The returned new
// Buffer implements a Canvas with the same size of thie RGBMatrix.
// You can use it to draw off-screen on it, then swap it with the active
// buffer using SwapOnVSync(). That would be classic double-buffering.
//
// You can also create as many FrameCanvas as you like and for instance use
// them to pre-fill scenes of an animation for fast playback later.
//
// The ownership of the created Canvases remains with the RGBMatrix, so you
// don't have to worry about deleting them.
FrameCanvas *CreateFrameCanvas();
// This method waits to the next VSync and swaps the active buffer with the
// supplied buffer. The formerly active buffer is returned.
//
// If you pass in NULL, the active buffer is returned, but it won't be
// replaced with NULL. You can use the NULL-behavior to just wait on
// VSync or to retrieve the initial buffer when preparing a multi-buffer
// animation.
//
// The optional "framerate_fraction" parameter allows to choose which
// multiple of the global frame-count to use. So it slows down your animation
// to an exact fraction of the refresh rate.
// Default is 1, so immediately next available frame.
// (Say you have 140Hz refresh rate, then a value of 5 would give you an
// 28Hz animation, nicely locked to the frame-rate).
FrameCanvas *SwapOnVSync(FrameCanvas *other, unsigned framerate_fraction = 1);
// Set image transformer that maps the logical canvas we provide to the
// physical canvas (e.g. panel mapping, rotation ...).
// Does _not_ take ownership of the transformer.
void SetTransformer(CanvasTransformer *transformer);
inline CanvasTransformer *transformer() { return transformer_; }
// -- Canvas interface. These write to the active FrameCanvas
// (see documentation in canvas.h)
virtual int width() const;
virtual int height() const;
virtual void SetPixel(int x, int y,
uint8_t red, uint8_t green, uint8_t blue);
virtual void Clear();
virtual void Fill(uint8_t red, uint8_t green, uint8_t blue);
private:
class UpdateThread;
friend class UpdateThread;
Options params_;
bool do_luminance_correct_;
FrameCanvas *active_;
GPIO *io_;
Mutex active_frame_sync_;
UpdateThread *updater_;
std::vector<FrameCanvas*> created_frames_;
CanvasTransformer *transformer_;
};
class FrameCanvas : public Canvas {
public:
// Set PWM bits used for this Frame.
// Simple comic-colors, 1 might be sufficient (111 RGB, i.e. 8 colors).
// Lower require less CPU.
// Returns boolean to signify if value was within range.
bool SetPWMBits(uint8_t value);
uint8_t pwmbits();
// Map brightness of output linearly to input with CIE1931 profile.
void set_luminance_correct(bool on);
bool luminance_correct() const;
void SetBrightness(uint8_t brightness);
uint8_t brightness();
// -- Canvas interface.
virtual int width() const;
virtual int height() const;
virtual void SetPixel(int x, int y,
uint8_t red, uint8_t green, uint8_t blue);
virtual void Clear();
virtual void Fill(uint8_t red, uint8_t green, uint8_t blue);
private:
friend class RGBMatrix;
FrameCanvas(internal::Framebuffer *frame) : frame_(frame){}
virtual ~FrameCanvas();
internal::Framebuffer *framebuffer() { return frame_; }
internal::Framebuffer *const frame_;
};
// Convenience utility to create a Matrix and extract relevant values from the
// command line. Commandline flags are something like --led-rows, --led-chain,
// --led-parallel. See output of PrintMatrixFlags() for all available options.
//
// You call it with the address of 'argc' and 'argv' that you get from main();
// The function will extract the options and remove these from argv, so that
// your own flag processing does not have to deal with unknown options.
//
// The optional parameter is RGBMatrix::Option which allows you to
// pre-set options, such as your chain and parallel settings. It is also an
// out-parameter, so its values are changed according to what the user
// set on the command line.
//
// Example use:
/*
using rgb_matrix::RGBMatrix;
int main(int argc, char **argv) {
// Set some defaults
RGBMatrix::Options my_defaults;
my_defaults.chain_length = 3;
my_defaults.show_refresh_rate = true;
rgb_matrix::RuntimeOptions runtime;
runtime.drop_privileges = 1;
RGBMatrix *matrix = rgb_matrix::CreateMatrixFromFlags(&argc, &argv,
&my_defaults, &runtime);
if (matrix == NULL) {
PrintMatrixFlags(stderr, my_defaults);
return 1;
}
// Do your own command line handling with the remaining options.
// .. now use matrix
delete matrix; // Make sure to delete it in the end.
}
*/
struct RuntimeOptions {
RuntimeOptions();
int gpio_slowdown; // 0 = no slowdown.
int daemon; // -1 disabled. 0=off, 1=on.
int drop_privileges; // -1 disabled. 0=off, 1=on.
};
RGBMatrix *CreateMatrixFromFlags(
int *argc, char ***argv,
RGBMatrix::Options *default_options = NULL,
RuntimeOptions *runtime_options = NULL);
// Show all the available options for CreateMatrixFromFlags(). If
// show_daemon_option is set to false, the --led-daemon option is not shown.
void PrintMatrixFlags(FILE *out,
const RGBMatrix::Options &defaults = RGBMatrix::Options(),
const RuntimeOptions &rt_opt = RuntimeOptions());
} // end namespace rgb_matrix
#endif // RPI_RGBMATRIX_H