rpi-rgb-led-matrix/include/led-matrix.h
Henner Zeller 7557c40e17 o Add some common runtim options (--led-daemon, --led-drop-privs)
o Add more options for matrix parameters (--led-brightness, --led-pwm-bits)
2016-08-20 19:26:20 -07:00

265 lines
9.5 KiB
C++

// -*- mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; -*-
// Copyright (C) 2013 Henner Zeller <h.zeller@acm.org>
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation version 2.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://gnu.org/licenses/gpl-2.0.txt>
// Controlling 16x32 or 32x32 RGB matrixes via GPIO. It allows daisy chaining
// of a string of these, and also connecting a parallel string on newer
// Raspberry Pis with more GPIO pins available.
#ifndef RPI_RGBMATRIX_H
#define RPI_RGBMATRIX_H
#include <stdint.h>
#include <string>
#include <vector>
#include "gpio.h"
#include "canvas.h"
#include "thread.h"
#include "transformer.h"
namespace rgb_matrix {
class RGBMatrix;
class FrameCanvas; // Canvas for Double- and Multibuffering
namespace internal { class Framebuffer; }
// Convenience factory utility to create a Matrix and set values from the
// command line. You pass it a pointer to the argc and argv of main, it
// extracts the relevant options and leaves the remaining options.
//
// Example use:
/*
using rgb_matrix::RGBMatrix;
int main(int argc, char **argv) {
RGBMatrix *matrix = rgb_matrix::CreateMatrixFromFlags(&argc, &argv);
if (matrix == NULL) {
PrintMatrixOptions(stderr);
return 1;
}
// Do your own command line handling with the remaining options.
// .. now use matrix
delete matrix; // Make sure to delete it in the end.
}
*/
RGBMatrix *CreateMatrixFromFlags(int *argc, char ***argv);
void PrintMatrixOptions(FILE *out);
// The RGB matrix provides the framebuffer and the facilities to constantly
// update the LED matrix.
//
// This implement the Canvas interface that represents the display with
// (32 * chained_displays)x(rows * parallel_displays) pixels.
//
// If can do multi-buffering using the CreateFrameCanvas() and SwapOnVSync()
// methods. This is useful for animations and to prevent tearing.
//
// If you arrange the panels in a different way in the physical space, write
// a CanvasTransformer that does coordinate remapping and which should be added
// to the transformers, like with LargeSquare64x64Transformer in demo-main.cc.
class RGBMatrix : public Canvas {
public:
// Options to initialize the RGBMatrix.
struct Options {
Options(); // Creates a default option set.
// Validate the options and possibly output a message to string.
bool Validate(std::string *err);
// The "rows" are the number
// of rows supported by the display, so 32 or 16. Default: 32.
int rows;
// The chain_length is the number of displays daisy-chained together
// (output of one connected to input of next). Default: 1
int chain_length;
// The number of parallel chains connected to the Pi; in old Pis with 26
// GPIO pins, that is 1, in newer Pis with 40 interfaces pins, that can
// also be 2 or 3. The effective number of pixels in vertical direction is
// then thus rows * parallel. Default: 1
int parallel;
// Set PWM bits used for output. Default is 11, but if you only deal with
// limited comic-colors, 1 might be sufficient. Lower require less CPU and
// increases refresh-rate.
int pwm_bits;
// The initial brightness of the panel in percent. Valid range is 1..100
// Default: 100
int brightness;
};
// Create an RGBMatrix.
//
// If "io" is not NULL, initializes GPIO pins and starts refreshing the
// screen immediately. If you need finer control, pass NULL here and see
// SetGPIO() method.
//
// The resulting canvas is (options.rows * options.parallel) high and
// (32 * options.chain_length) wide.
RGBMatrix(GPIO *io, const Options &options);
// Convenience constructor if you don't need the fine-control with the
// Options object.
RGBMatrix(GPIO *io, int rows = 32, int chained_displays = 1,
int parallel_displays = 1);
virtual ~RGBMatrix();
// Set GPIO output if it was not set already in constructor (otherwise: NoOp).
// If "start_thread" is true, starts the refresh thread.
//
// When would you start the thread separately from setting the GPIO ?
// If you are becoming a daemon, you must start the thread _after_ that,
// because all threads are stopped after daemon.
// However, you need to set the GPIO betfore dropping privileges (which you
// usually do when running as daemon).
//
// So if you write a daemon with dropping privileges, this is the pseudocode
// of what you need to do:
// ------------
// GPIO gpio;
// gpio.Init();
// RGBMatrix *matrix = new RGBMatrix(NULL); // No init with gpio yet.
// matrix->SetGPIO(&gpio, false); // First init GPIO use..
// drop_privileges(); // .. then drop privileges.
// daemon(0, 0);
// matrix->SetGPIO(&gpio, true); // Now start thread.
// -------------
void SetGPIO(GPIO *io, bool start_thread = true);
// Set PWM bits used for output. Default is 11, but if you only deal with
// limited comic-colors, 1 might be sufficient. Lower require less CPU and
// increases refresh-rate.
//
// Returns boolean to signify if value was within range.
//
// This sets the PWM bits for the current active FrameCanvas and future
// ones that are created with CreateFrameCanvas().
bool SetPWMBits(uint8_t value);
uint8_t pwmbits(); // return the pwm-bits of the currently active buffer.
// Map brightness of output linearly to input with CIE1931 profile.
void set_luminance_correct(bool on);
bool luminance_correct() const;
// Set brightness in percent. 1%..100%.
// This will only affect newly set pixels.
void SetBrightness(uint8_t brightness);
uint8_t brightness();
//-- Double- and Multibuffering.
// Create a new buffer to be used for multi-buffering. The returned new
// Buffer implements a Canvas with the same size of thie RGBMatrix.
// You can use it to draw off-screen on it, then swap it with the active
// buffer using SwapOnVSync(). That would be classic double-buffering.
//
// You can also create as many FrameCanvas as you like and for instance use
// them to pre-fill scenes of an animation for fast playback later.
//
// The ownership of the created Canvases remains with the RGBMatrix, so you
// don't have to worry about deleting them.
FrameCanvas *CreateFrameCanvas();
// This method waits to the next VSync and swaps the active buffer with the
// supplied buffer. The formerly active buffer is returned.
//
// If you pass in NULL, the active buffer is returned, but it won't be
// replaced with NULL. You can use the NULL-behavior to just wait on
// VSync or to retrieve the initial buffer when preparing a multi-buffer
// animation.
//
// The optional "framerate_fraction" parameter allows to choose which
// multiple of the global frame-count to use. So it slows down your animation
// to an exact fraction of the refresh rate.
// Default is 1, so immediately next available frame.
// (Say you have 140Hz refresh rate, then a value of 5 would give you an
// 28Hz animation, nicely locked to the frame-rate).
FrameCanvas *SwapOnVSync(FrameCanvas *other, unsigned framerate_fraction = 1);
// Set image transformer that maps the logical canvas we provide to the
// physical canvas (e.g. panel mapping, rotation ...).
// Does _not_ take ownership of the transformer.
void SetTransformer(CanvasTransformer *transformer);
inline CanvasTransformer *transformer() { return transformer_; }
// -- Canvas interface. These write to the active FrameCanvas
// (see documentation in canvas.h)
virtual int width() const;
virtual int height() const;
virtual void SetPixel(int x, int y,
uint8_t red, uint8_t green, uint8_t blue);
virtual void Clear();
virtual void Fill(uint8_t red, uint8_t green, uint8_t blue);
private:
class UpdateThread;
friend class UpdateThread;
const int rows_;
const int chained_displays_;
const int parallel_displays_;
uint8_t pwm_bits_;
bool do_luminance_correct_;
uint8_t brightness_;
FrameCanvas *active_;
GPIO *io_;
Mutex active_frame_sync_;
UpdateThread *updater_;
std::vector<FrameCanvas*> created_frames_;
CanvasTransformer *transformer_;
};
class FrameCanvas : public Canvas {
public:
// Set PWM bits used for this Frame.
// Simple comic-colors, 1 might be sufficient (111 RGB, i.e. 8 colors).
// Lower require less CPU.
// Returns boolean to signify if value was within range.
bool SetPWMBits(uint8_t value);
uint8_t pwmbits();
// Map brightness of output linearly to input with CIE1931 profile.
void set_luminance_correct(bool on);
bool luminance_correct() const;
void SetBrightness(uint8_t brightness);
uint8_t brightness();
// -- Canvas interface.
virtual int width() const;
virtual int height() const;
virtual void SetPixel(int x, int y,
uint8_t red, uint8_t green, uint8_t blue);
virtual void Clear();
virtual void Fill(uint8_t red, uint8_t green, uint8_t blue);
private:
friend class RGBMatrix;
FrameCanvas(internal::Framebuffer *frame) : frame_(frame){}
virtual ~FrameCanvas();
internal::Framebuffer *framebuffer() { return frame_; }
internal::Framebuffer *const frame_;
};
} // end namespace rgb_matrix
#endif // RPI_RGBMATRIX_H