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https://github.com/Hopiu/rpi-rgb-led-matrix.git
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265 lines
9.5 KiB
C++
265 lines
9.5 KiB
C++
// -*- mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; -*-
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// Copyright (C) 2013 Henner Zeller <h.zeller@acm.org>
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation version 2.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://gnu.org/licenses/gpl-2.0.txt>
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// Controlling 16x32 or 32x32 RGB matrixes via GPIO. It allows daisy chaining
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// of a string of these, and also connecting a parallel string on newer
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// Raspberry Pis with more GPIO pins available.
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#ifndef RPI_RGBMATRIX_H
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#define RPI_RGBMATRIX_H
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#include <stdint.h>
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#include <string>
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#include <vector>
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#include "gpio.h"
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#include "canvas.h"
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#include "thread.h"
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#include "transformer.h"
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namespace rgb_matrix {
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class RGBMatrix;
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class FrameCanvas; // Canvas for Double- and Multibuffering
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namespace internal { class Framebuffer; }
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// Convenience factory utility to create a Matrix and set values from the
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// command line. You pass it a pointer to the argc and argv of main, it
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// extracts the relevant options and leaves the remaining options.
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//
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// Example use:
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/*
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using rgb_matrix::RGBMatrix;
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int main(int argc, char **argv) {
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RGBMatrix *matrix = rgb_matrix::CreateMatrixFromFlags(&argc, &argv);
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if (matrix == NULL) {
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PrintMatrixOptions(stderr);
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return 1;
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}
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// Do your own command line handling with the remaining options.
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// .. now use matrix
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delete matrix; // Make sure to delete it in the end.
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}
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*/
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RGBMatrix *CreateMatrixFromFlags(int *argc, char ***argv);
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void PrintMatrixOptions(FILE *out);
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// The RGB matrix provides the framebuffer and the facilities to constantly
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// update the LED matrix.
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//
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// This implement the Canvas interface that represents the display with
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// (32 * chained_displays)x(rows * parallel_displays) pixels.
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//
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// If can do multi-buffering using the CreateFrameCanvas() and SwapOnVSync()
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// methods. This is useful for animations and to prevent tearing.
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//
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// If you arrange the panels in a different way in the physical space, write
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// a CanvasTransformer that does coordinate remapping and which should be added
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// to the transformers, like with LargeSquare64x64Transformer in demo-main.cc.
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class RGBMatrix : public Canvas {
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public:
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// Options to initialize the RGBMatrix.
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struct Options {
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Options(); // Creates a default option set.
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// Validate the options and possibly output a message to string.
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bool Validate(std::string *err);
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// The "rows" are the number
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// of rows supported by the display, so 32 or 16. Default: 32.
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int rows;
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// The chain_length is the number of displays daisy-chained together
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// (output of one connected to input of next). Default: 1
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int chain_length;
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// The number of parallel chains connected to the Pi; in old Pis with 26
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// GPIO pins, that is 1, in newer Pis with 40 interfaces pins, that can
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// also be 2 or 3. The effective number of pixels in vertical direction is
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// then thus rows * parallel. Default: 1
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int parallel;
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// Set PWM bits used for output. Default is 11, but if you only deal with
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// limited comic-colors, 1 might be sufficient. Lower require less CPU and
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// increases refresh-rate.
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int pwm_bits;
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// The initial brightness of the panel in percent. Valid range is 1..100
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// Default: 100
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int brightness;
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};
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// Create an RGBMatrix.
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//
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// If "io" is not NULL, initializes GPIO pins and starts refreshing the
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// screen immediately. If you need finer control, pass NULL here and see
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// SetGPIO() method.
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//
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// The resulting canvas is (options.rows * options.parallel) high and
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// (32 * options.chain_length) wide.
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RGBMatrix(GPIO *io, const Options &options);
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// Convenience constructor if you don't need the fine-control with the
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// Options object.
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RGBMatrix(GPIO *io, int rows = 32, int chained_displays = 1,
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int parallel_displays = 1);
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virtual ~RGBMatrix();
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// Set GPIO output if it was not set already in constructor (otherwise: NoOp).
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// If "start_thread" is true, starts the refresh thread.
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//
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// When would you start the thread separately from setting the GPIO ?
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// If you are becoming a daemon, you must start the thread _after_ that,
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// because all threads are stopped after daemon.
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// However, you need to set the GPIO betfore dropping privileges (which you
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// usually do when running as daemon).
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//
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// So if you write a daemon with dropping privileges, this is the pseudocode
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// of what you need to do:
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// ------------
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// GPIO gpio;
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// gpio.Init();
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// RGBMatrix *matrix = new RGBMatrix(NULL); // No init with gpio yet.
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// matrix->SetGPIO(&gpio, false); // First init GPIO use..
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// drop_privileges(); // .. then drop privileges.
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// daemon(0, 0);
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// matrix->SetGPIO(&gpio, true); // Now start thread.
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// -------------
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void SetGPIO(GPIO *io, bool start_thread = true);
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// Set PWM bits used for output. Default is 11, but if you only deal with
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// limited comic-colors, 1 might be sufficient. Lower require less CPU and
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// increases refresh-rate.
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//
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// Returns boolean to signify if value was within range.
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//
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// This sets the PWM bits for the current active FrameCanvas and future
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// ones that are created with CreateFrameCanvas().
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bool SetPWMBits(uint8_t value);
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uint8_t pwmbits(); // return the pwm-bits of the currently active buffer.
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// Map brightness of output linearly to input with CIE1931 profile.
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void set_luminance_correct(bool on);
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bool luminance_correct() const;
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// Set brightness in percent. 1%..100%.
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// This will only affect newly set pixels.
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void SetBrightness(uint8_t brightness);
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uint8_t brightness();
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//-- Double- and Multibuffering.
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// Create a new buffer to be used for multi-buffering. The returned new
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// Buffer implements a Canvas with the same size of thie RGBMatrix.
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// You can use it to draw off-screen on it, then swap it with the active
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// buffer using SwapOnVSync(). That would be classic double-buffering.
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//
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// You can also create as many FrameCanvas as you like and for instance use
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// them to pre-fill scenes of an animation for fast playback later.
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//
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// The ownership of the created Canvases remains with the RGBMatrix, so you
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// don't have to worry about deleting them.
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FrameCanvas *CreateFrameCanvas();
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// This method waits to the next VSync and swaps the active buffer with the
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// supplied buffer. The formerly active buffer is returned.
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//
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// If you pass in NULL, the active buffer is returned, but it won't be
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// replaced with NULL. You can use the NULL-behavior to just wait on
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// VSync or to retrieve the initial buffer when preparing a multi-buffer
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// animation.
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//
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// The optional "framerate_fraction" parameter allows to choose which
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// multiple of the global frame-count to use. So it slows down your animation
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// to an exact fraction of the refresh rate.
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// Default is 1, so immediately next available frame.
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// (Say you have 140Hz refresh rate, then a value of 5 would give you an
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// 28Hz animation, nicely locked to the frame-rate).
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FrameCanvas *SwapOnVSync(FrameCanvas *other, unsigned framerate_fraction = 1);
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// Set image transformer that maps the logical canvas we provide to the
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// physical canvas (e.g. panel mapping, rotation ...).
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// Does _not_ take ownership of the transformer.
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void SetTransformer(CanvasTransformer *transformer);
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inline CanvasTransformer *transformer() { return transformer_; }
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// -- Canvas interface. These write to the active FrameCanvas
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// (see documentation in canvas.h)
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virtual int width() const;
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virtual int height() const;
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virtual void SetPixel(int x, int y,
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uint8_t red, uint8_t green, uint8_t blue);
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virtual void Clear();
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virtual void Fill(uint8_t red, uint8_t green, uint8_t blue);
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private:
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class UpdateThread;
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friend class UpdateThread;
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const int rows_;
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const int chained_displays_;
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const int parallel_displays_;
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uint8_t pwm_bits_;
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bool do_luminance_correct_;
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uint8_t brightness_;
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FrameCanvas *active_;
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GPIO *io_;
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Mutex active_frame_sync_;
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UpdateThread *updater_;
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std::vector<FrameCanvas*> created_frames_;
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CanvasTransformer *transformer_;
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};
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class FrameCanvas : public Canvas {
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public:
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// Set PWM bits used for this Frame.
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// Simple comic-colors, 1 might be sufficient (111 RGB, i.e. 8 colors).
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// Lower require less CPU.
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// Returns boolean to signify if value was within range.
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bool SetPWMBits(uint8_t value);
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uint8_t pwmbits();
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// Map brightness of output linearly to input with CIE1931 profile.
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void set_luminance_correct(bool on);
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bool luminance_correct() const;
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void SetBrightness(uint8_t brightness);
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uint8_t brightness();
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// -- Canvas interface.
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virtual int width() const;
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virtual int height() const;
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virtual void SetPixel(int x, int y,
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uint8_t red, uint8_t green, uint8_t blue);
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virtual void Clear();
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virtual void Fill(uint8_t red, uint8_t green, uint8_t blue);
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private:
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friend class RGBMatrix;
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FrameCanvas(internal::Framebuffer *frame) : frame_(frame){}
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virtual ~FrameCanvas();
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internal::Framebuffer *framebuffer() { return frame_; }
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internal::Framebuffer *const frame_;
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};
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} // end namespace rgb_matrix
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#endif // RPI_RGBMATRIX_H
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