rpi-rgb-led-matrix/include/led-matrix.h

186 lines
6.7 KiB
C++

// -*- mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; -*-
// Copyright (C) 2013 Henner Zeller <h.zeller@acm.org>
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation version 2.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://gnu.org/licenses/gpl-2.0.txt>
// Controlling 16x32 or 32x32 RGB matrixes via GPIO. It allows daisy chaining
// of a string of these, and also connecting a parallel string on newer
// Raspberry Pis with more GPIO pins available.
#ifndef RPI_RGBMATRIX_H
#define RPI_RGBMATRIX_H
#include <stdint.h>
#include <vector>
#include "gpio.h"
#include "canvas.h"
#include "thread.h"
#include "transformer.h"
namespace rgb_matrix {
class FrameCanvas; // Canvas for Double- and Multibuffering
namespace internal { class Framebuffer; }
// The RGB matrix provides the framebuffer and the facilities to constantly
// update the LED matrix.
//
// This implement the Canvas interface that represents the display with
// (32 * chained_displays)x(rows * parallel_displays) pixels.
//
// If can do multi-buffering using the CreateFrameCanvas() and SwapOnVSync()
// methods. This is useful for animations and to prevent tearing.
//
// If you arrange the panels in a different way in the physical space, write
// a delegating Canvas that does coordinate remapping, like the
// LargeSquare64x64Canvas in demo-main.cc.
class RGBMatrix : public Canvas {
public:
// Initialize RGB matrix with GPIO to write to.
//
// The "rows" are the number
// of rows supported by the display, so 32 or 16. Number of "chained_display"s
// tells many of these are daisy-chained together (output of one connected
// to input of next).
//
// The "parallel_display" number determines if there is one or two displays
// connected in parallel to the GPIO port - this only works with newer
// Raspberry Pi that have 40 interface pins.
//
// If "io" is not NULL, starts refreshing the screen immediately; you can
// defer that by setting GPIO later with SetGPIO().
//
// The resulting canvas is (rows * parallel_displays) high and
// (32 * chained_displays) wide.
RGBMatrix(GPIO *io, int rows = 32, int chained_displays = 1,
int parallel_displays = 1);
virtual ~RGBMatrix();
// Set GPIO output if it was not set already in constructor (otherwise: NoOp).
// Starts display refresh thread if this is the first setting.
void SetGPIO(GPIO *io);
// Set PWM bits used for output. Default is 11, but if you only deal with
// limited comic-colors, 1 might be sufficient. Lower require less CPU and
// increases refresh-rate.
//
// Returns boolean to signify if value was within range.
//
// This sets the PWM bits for the current active FrameCanvas and future
// ones that are created with CreateFrameCanvas().
bool SetPWMBits(uint8_t value);
uint8_t pwmbits(); // return the pwm-bits of the currently active buffer.
// Map brightness of output linearly to input with CIE1931 profile.
void set_luminance_correct(bool on);
bool luminance_correct() const;
// Set brightness in percent. 1%..100%.
// This will only affect newly set pixels.
void SetBrightness(uint8_t brightness);
uint8_t brightness();
//-- Double- and Multibuffering.
// Create a new buffer to be used for multi-buffering. The returned new
// Buffer implements a Canvas with the same size of thie RGBMatrix.
// You can use it to draw off-screen on it, then swap it with the active
// buffer using SwapOnVSync(). That would be classic double-buffering.
//
// You can also create as many FrameCanvas as you like and for instance use
// them to pre-fill scenes of an animation for fast playback later.
//
// The ownership of the created Canvases remains with the RGBMatrix, so you
// don't have to worry about deleting them.
FrameCanvas *CreateFrameCanvas();
// This method waits to the next VSync and swaps the active buffer with the
// supplied buffer. The formerly active buffer is returned.
//
// If you pass in NULL, the active buffer is returned, but it won't be
// replaced with NULL. You can use the NULL-behavior to just wait on
// VSync or to retrieve the initial buffer when preparing a multi-buffer
// animation.
FrameCanvas *SwapOnVSync(FrameCanvas *other);
// Set image transformer that maps the logical canvas we provide to the
// physical canvas (e.g. panel mapping, rotation ...).
// Does _not_ take ownership of the transformer.
void SetTransformer(CanvasTransformer *transformer);
inline CanvasTransformer *transformer() { return transformer_; }
// -- Canvas interface. These write to the active FrameCanvas
// (see documentation in canvas.h)
virtual int width() const;
virtual int height() const;
virtual void SetPixel(int x, int y,
uint8_t red, uint8_t green, uint8_t blue);
virtual void Clear();
virtual void Fill(uint8_t red, uint8_t green, uint8_t blue);
private:
class UpdateThread;
friend class UpdateThread;
const int rows_;
const int chained_displays_;
const int parallel_displays_;
uint8_t pwm_bits_;
bool do_luminance_correct_;
uint8_t brightness_;
FrameCanvas *active_;
GPIO *io_;
Mutex active_frame_sync_;
UpdateThread *updater_;
std::vector<FrameCanvas*> created_frames_;
CanvasTransformer *transformer_;
};
class FrameCanvas : public Canvas {
public:
// Set PWM bits used for this Frame.
// Simple comic-colors, 1 might be sufficient (111 RGB, i.e. 8 colors).
// Lower require less CPU.
// Returns boolean to signify if value was within range.
bool SetPWMBits(uint8_t value);
uint8_t pwmbits();
// Map brightness of output linearly to input with CIE1931 profile.
void set_luminance_correct(bool on);
bool luminance_correct() const;
void SetBrightness(uint8_t brightness);
uint8_t brightness();
// -- Canvas interface.
virtual int width() const;
virtual int height() const;
virtual void SetPixel(int x, int y,
uint8_t red, uint8_t green, uint8_t blue);
virtual void Clear();
virtual void Fill(uint8_t red, uint8_t green, uint8_t blue);
private:
friend class RGBMatrix;
FrameCanvas(internal::Framebuffer *frame) : frame_(frame){}
virtual ~FrameCanvas();
internal::Framebuffer *framebuffer() { return frame_; }
internal::Framebuffer *const frame_;
};
} // end namespace rgb_matrix
#endif // RPI_RGBMATRIX_H