mirror of
https://github.com/Hopiu/rpi-rgb-led-matrix.git
synced 2026-03-16 22:10:27 +00:00
61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
// -*- mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; -*-
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// Small example how to use the library.
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// For more examples, look at demo-main.cc
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//
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// This code is public domain
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// (but note, that the led-matrix library this depends on is GPL v2)
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#include "led-matrix.h"
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#include <unistd.h>
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#include <math.h>
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#include <stdio.h>
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using rgb_matrix::GPIO;
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using rgb_matrix::RGBMatrix;
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using rgb_matrix::Canvas;
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static void DrawOnCanvas(Canvas *canvas) {
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/*
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* Let's create a simple animation. We use the canvas to draw
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* pixels. We wait between each step to have a slower animation.
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*/
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canvas->Fill(0, 0, 255);
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int center_x = canvas->width() / 2;
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int center_y = canvas->height() / 2;
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float radius_max = canvas->width() / 2;
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float angle_step = 1.0 / 360;
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for (float a = 0, r = 0; r < radius_max; a += angle_step, r += angle_step) {
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float dot_x = cos(a * 2 * M_PI) * r;
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float dot_y = sin(a * 2 * M_PI) * r;
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canvas->SetPixel(center_x + dot_x, center_y + dot_y,
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255, 0, 0);
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usleep(1 * 1000); // wait a little to slow down things.
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}
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}
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int main(int argc, char *argv[]) {
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/*
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* Set up GPIO pins. This fails when not running as root.
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*/
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GPIO io;
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if (!io.Init())
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return 1;
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/*
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* Set up the RGBMatrix. It implements a 'Canvas' interface.
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*/
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int rows = 32; // A 32x32 display. Use 16 when this is a 16x32 display.
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int chain = 1; // Number of boards chained together.
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int parallel = 1; // Number of chains in parallel (1..3). > 1 for plus or Pi2
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Canvas *canvas = new RGBMatrix(&io, rows, chain, parallel);
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DrawOnCanvas(canvas); // Using the canvas.
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// Animation finished. Shut down the RGB matrix.
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canvas->Clear();
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delete canvas;
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return 0;
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}
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